Inventory last scanned: 4/28/2026, 6:24:57 PM
Creature — Turtle Rogue
Flash This creature enters tapped.
Instant
Destroy target black creature.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+0 and is a Knight in addition to its other types. Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
Creature — Spirit
Flying When this creature dies, put it on top of its owner's library.
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Instant
Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Artifact Creature — Gargoyle
Flying {B}: This creature gets +2/-1 until end of turn.
Artifact
Indestructible Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell you cast from your hand.
Enchantment — Aura
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Artifact Creature — Myr
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it still dies.)
Land
{1}, {T}: Add {U}{B}.
Creature — Elf Citizen
Other Citizens you control get +1/+0. Whenever this creature attacks, create a 1/1 green and white Citizen creature token.
Creature — Human Knight
As this creature enters, choose another creature you control. Sacrifice this creature: The chosen creature gains indestructible until end of turn.
Creature — Human Artificer
Artifacts your opponents control enter tapped. {X}{X}{W}, Sacrifice this creature: Destroy each artifact with mana value X.
Instant
Up to two target creatures each get +2/+2 until end of turn.
Creature — Human Soldier
This creature gets +1/+1 as long as you control an Island. {3}{U}: Tap target creature.
Enchantment Creature — Human Cleric
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
Creature — Kor Wizard
Flying {8}: Tap all creatures target player controls.
Creature — Human Warlock
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.
Creature — Human Warlock
When this creature enters, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Creature — Human Warlock
When this creature enters, you gain 3 life. {T}: Add one mana of any color.
Creature — Human Warlock
Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Creature — Human Knight
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Elk
{G}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Enchantment Creature — Demigod
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters or dies, you gain 1 life.
Instant
Counter target spell unless its controller pays {2}. If you control a Bird, counter that spell unless its controller pays {4} instead.
Creature — Wall
Defender {1}{W}, {T}: Tap target creature.
Creature — Sphinx
Flying Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Enchantment — Room // Enchantment — Room
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target player sacrifices two creatures of their choice.
Sorcery
You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2.
Creature — Insect
Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Dwarf Warrior
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, destroy target tapped creature an opponent controls.
Creature — Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
Creature — Human Pirate
When this creature enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
Sorcery
Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Sorcery
Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
Sorcery
As an additional cost to cast this spell, you may collect evidence 6. Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Instant
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Enchantment
{2}: Put a plot counter on this enchantment. Any player may activate this ability. When there are five or more plot counters on this enchantment, sacrifice it. If you do, destroy up to two target creatures.
Creature — Spider
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchantment
As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
Sorcery
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Instant
Target creature gets -4/-4 until end of turn. Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) When you cycle this card, you may have target creature get -1/-1 until end of turn.
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target nongreen creature. It can't be regenerated.
Instant
Regenerate target creature.
Sorcery
Destroy target creature. If that creature was a Human, you gain life equal to its toughness.