Inventory last scanned: 4/28/2026, 6:24:57 PM
Enchantment
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
Creature — Demon Spirit
Flash This spell costs {2} less to cast for each creature that died this turn. When this creature enters, destroy all other creatures that were dealt damage this turn.
Creature — Elf Druid
Deathtouch {T}: Add one mana of any color.
Creature — Fungus
Deathtouch When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Creature — Ogre Shaman
Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) When this creature enters, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.
Creature — Eldrazi
Vigilance Sacrifice two Eldrazi Scions: Return this card from your graveyard to your hand. Activate only as a sorcery.
Creature — Skeleton Knight
Haste When you gain life for the first time each turn, return this card from your graveyard to your hand.
Sorcery
Destroy target green or white creature.
Creature — Human Cleric
{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.
Instant
Choose one — • Target opponent exiles a creature they control. • Target opponent exiles an enchantment they control.
Enchantment — Aura
Enchant land Enchanted land has "{T}: Tap target creature."
Instant
Target creature gets -3/-0 until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle. Cycling {W}{B}{G} ({W}{B}{G}, Discard this card: Draw a card.)
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Creature — Insect
When this creature enters, put a -1/-1 counter on target creature you control. Whenever this creature attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
Instant
Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays {3}.
Artifact
Whenever a creature you control enters, you get {E} (an energy counter). {4}, {T}: Return target creature you control to its owner's hand.
Artifact — Equipment
Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Griffin
Flying {1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn.
Instant
Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Legendary Creature — Zombie Employee
When Dee Kay enters, open an Attraction. Whenever you roll a 2, each opponent loses 1 life and you gain 1 life. Whenever you roll a 4, you may tap or untap target artifact or creature. Whenever you roll a 6, return target creature card from your graveyard to your hand.
Sorcery
This spell costs {1} less to cast for each card you've drawn this turn. The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Sorcery
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Goblin Warrior
Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
Creature — Merfolk Spirit
At the beginning of combat on your turn, this creature explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Homarid Mercenary
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature — Merfolk Scout
Whenever this creature deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
Creature — Elf Warrior
Vigilance (Attacking doesn't cause this creature to tap.) {5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.
Instant
Choose one — • Counter target artifact or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. • Counter target activated or triggered ability.
Instant
Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater.
Instant
Distribute three +1/+1 counters among one, two, or three target creatures you control.
Creature — Spirit
Flying Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature — Vampire
Flying Whenever you gain life, target opponent loses that much life.
Sorcery
Defibrillating Current deals 4 damage to target creature or planeswalker and you gain 2 life.
Sorcery
Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Instant
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Enchantment
As this enchantment enters, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.
Sorcery
Delete deals X damage to each nonartifact creature and each player.
Creature — Halfling Citizen
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature — Insect
Flying Whenever this creature attacks, if you control a creature with a counter on it, each opponent loses 1 life.
Instant
Tap all creatures without flying.
Instant
As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.
Sorcery
Destroy target artifact or land.
Artifact Creature — Demon Wall
Defender Menace (This creature can't be blocked except by two or more creatures.) As long as this creature has a counter on it, it can attack as though it didn't have defender. {5}{B}: Put two +1/+1 counters on this creature.
Creature — Human Cleric
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
Sorcery
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
Enchantment — Aura
Enchant creature you control Enchanted creature gets +3/+3. At the beginning of your upkeep, sacrifice a creature.
Sorcery
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand.
Artifact — Equipment
Equipped creature gets +4/+2. Equip—Sacrifice a creature.
Legendary Creature — Human Noble
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
Instant // Instant
Creature — Eldrazi
Devoid (This card has no color.) Kicker {C} (You may pay an additional {C} as you cast this spell.) When you cast this spell, choose one. If it was kicked, choose both instead. • Return target creature to its owner's hand. • Target player draws two cards, then discards a card.