Inventory last scanned: 4/28/2026, 6:24:57 PM
Creature — Human Wizard
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
Creature — Wolf
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Human Soldier
As long as you have more cards in hand than each opponent, this creature gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
Sorcery
Destroy target land. Its controller discards a card.
Sorcery
Destroy target enchantment or land.
Enchantment — Aura
Enchant creature When this Aura enters, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life. Enchanted creature can't attack or block, and its activated abilities can't be activated.
Land
This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.
Land
{T}: Add {C}. {1}, {T}: Untap target land.
Land
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
Creature — Giant
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) When this creature enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
Creature — Eldrazi
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
Creature — Vampire
Lifelink When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Instant
Draw two cards, then discard a card at random. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
Enchantment Creature — Human
Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
Enchantment
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Creature — Lhurgoyf
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. Suspend X—{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from this card while it's exiled, destroy target nonbasic land.
Creature — Human Warrior
You may exert this creature as it attacks. When you do, return target creature card with mana value 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
Creature — Elf Druid
{T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature.
Creature — Goblin Monk
Haste Flurry — Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent.
Sorcery
As an additional cost to cast this spell, return a land you control to its owner's hand. Devour in Flames deals 5 damage to target creature or planeswalker.
Creature — Eldrazi
You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest. When you cast this spell, exile target permanent that's one or more colors.
Creature — Nightmare
Whenever one or more cards are put into your graveyard from your library, this creature gets +1/+1 until end of turn and can't be blocked this turn. {1}{U}{B}: Mill a card.
Creature — Hellion
As this creature enters, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature.
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
Creature — Human Cleric
{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Artifact Creature — Knight
Vigilance (Attacking doesn't cause this creature to tap.) As this creature enters, choose a color. Whenever you cast a spell of the chosen color, put a +1/+1 counter on this creature.
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {2}
Legendary Artifact Creature — Elemental
This spell costs {1} less to cast for each permanent card in your graveyard. Reach Immune — Prevent all combat damage that would be dealt to Diamond Weapon.
Enchantment
Flash (You may cast this spell any time you could cast an instant.) At the beginning of each player's draw step, that player draws an additional card.
Creature — Spirit Cleric
When this creature enters, draw a card. Descend 4 — This creature has flying as long as there are four or more permanent cards in your graveyard.
Instant
Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Creature — Human Artificer
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.
Artifact
{T}: Add {U} or {B}. {U}{B}, {T}, Sacrifice this artifact: Draw a card.
Artifact
{T}: Add {U} or {B}. {U}{B}: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
Artifact
{T}: Add {U} or {B}. {U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice this artifact: Draw two cards.
Creature — Insect
Flying Menace (This creature can't be blocked except by two or more creatures.) Whenever you surveil, put a +1/+1 counter on this creature.
Legendary Creature — Dryad Druid
Whenever you gain life, each opponent loses 1 life. {1}, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Creature — Dinosaur
Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4—{3}{R}{W} Whenever a time counter is removed from this card while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
Instant
This spell costs {1} less to cast if it targets an attacking or tapped creature. Target creature's owner puts it on their choice of the top or bottom of their library.
Creature — Orc Pirate
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback {3}{R}{G}
Creature — Human Cleric
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have protection from Zombies.
Creature — Zombie
This creature enters tapped.
Sorcery
This spell costs {1} less to cast for each creature that died this turn. Return target creature card from your graveyard to the battlefield. Flashback {5}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Human Noble
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.