Inventory last scanned: 4/29/2026, 6:23:43 PM
Creature — Dragon
Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on this creature.
Enchantment Creature — Demon
Flying This creature gets -1/-1 for each card in your opponents' hands. At the beginning of your upkeep, each player discards a card.
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Sorcery
Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.
Instant
Draw three cards, then discard a card.
Enchantment
You may look at an additional two cards each time you surveil. Exile this enchantment: Shuffle your graveyard into your library.
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Cat Monk
When this creature enters, you may destroy target enchantment.
Creature — Treefolk
Trample When this creature enters, the Ring tempts you.
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
Creature — Horror
When this creature enters, each other player may return a creature card from their graveyard to the battlefield.
Artifact — Equipment
{3}: This artifact becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
Artifact
{X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
Creature — Human Warrior
When this creature enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Creature — Phyrexian Cleric
When this creature enters, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
Artifact
You may choose not to untap this artifact during your untap step. {X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as this artifact remains tapped.
Creature — Cat Advisor
{4}{W}: Create a 1/1 colorless Gnome artifact creature token.
Creature — Human Cleric
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)
Instant
This spell costs {2} less to cast if it targets an attacking creature. Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Enchantment — Aura
Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Enchanted creature has flying. Whenever a creature you control enters, you may return this Aura to its owner's hand.
Enchantment — Aura
Enchant creature Enchanted creature has "{1}{W}, {T}: You gain 3 life."
Creature — Human Cleric
{T}: Tap target creature with power 3 or less.
Sorcery
Exile target creature with mana value 3 or greater.
Artifact Creature — Golem
{2}: Put target card from your graveyard on the bottom of your library.
Creature — Vampire
Haste Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature — Dwarf Artificer
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Enchantment Creature — Snake
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Discard a creature card: This creature gets +2/+2 until end of turn. If this permanent is an Aura, enchanted creature gets +2/+2 until end of turn instead. Enchanted creature gets +3/+3.
Instant
Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards.
Sorcery
Destroy target tapped creature. You gain 2 life.
Legendary Creature — Halfling Ranger
Deathtouch Whenever Erinis attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.)
Legendary Creature — Human Soldier
Whenever Erkenbrand or another Human you control enters, creatures you control get +1/+0 until end of turn.
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {U} or {R}.
Creature — Human Soldier
When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
Legendary Creature — Human Rogue
Flash Defender, haste {1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
Instant
This spell costs {U} less to cast if an opponent cast two or more spells this turn. Counter target spell.
Instant
Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature to its owner's hand. Draw a card.
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has haste. Escape—{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Artifact Creature — Phyrexian Beast
Whenever this creature attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.
Creature — Zombie Berserker
Lifelink Whenever this creature blocks or becomes blocked, it gets +5/+0 until end of turn.
Legendary Artifact — Vehicle
When Esika's Chariot enters, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4
Artifact Creature — Jellyfish
Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.
Creature — Human Soldier
{4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature.
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Creature — Eldrazi Drone
Devoid (This card has no color.) {1}{C}: Target opponent loses 1 life and you gain 1 life. ({C} represents colorless mana.)
Artifact
{T}: Return another target permanent you control and all Auras you control attached to it to their owner's hand. Activate only during your turn.
Instant
Counter target creature spell.
Artifact Creature — Golem
Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, creatures you control gain hexproof until end of turn. Untap them.