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Creature β Vampire
Whenever this creature attacks, it deals 1 damage to defending player.

Creature β Vampire
Sacrifice a creature: This creature gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.

Creature β Human Soldier
{2}: This creature gains double strike until end of turn.

Creature β Human Soldier
First strike Whenever this creature or another creature you control enters, target creature gets +2/+0 until end of turn.

Creature β Human Scout
Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.) Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.)

Creature β Angel
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.

Enchantment β Aura
Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment
Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) {7}{R}: This enchantment deals 7 damage to target creature.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β You and target opponent each draw two cards. II β Exile target artifact an opponent controls. III β Each player chooses three nonland permanents they control. Destroy all other nonland permanents.

Instant
Counter target spell. You gain 5 life.

Instant
Target creature you control deals damage equal to its power to another target creature.

Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand. Counter target spell.

Creature β Vampire
When this creature enters, if an opponent lost life this turn, add {R}{R}{R}. {2}{R}, Discard a card: Draw a card.

Creature β Vampire Knight
This creature doesn't untap during your untap step. Whenever you gain life, untap this creature.

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Instant
Target creature gets +3/+3 and gains trample until end of turn.

Creature β Snake Druid
{T}: Add {G}. Ferocious β {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater. Eternalize {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature β Snake Druid
{T}: Add {G}. Ferocious β {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater. Eternalize {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)

Creature β Centaur Warrior
Trample Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.) When this creature enters, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.

Creature β Ape Druid
Reach When this creature enters, you may search your library and/or graveyard for a creature card with no abilities, reveal it, and put it into your hand. If you search your library this way, shuffle.

Sorcery
Devoid (This card has no color.) Fanged Flames deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Legendary Creature β Human Warrior
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. (Melds with Vanille, Cheerful l'Cie.)

Enchantment Creature β Snake Ninja
Deathtouch

Creature β Beast
Whenever this creature attacks, attacking creatures gain trample until end of turn.

Sorcery
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Legendary Creature β Human Soldier
At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.
Legendary Creature β Human Soldier
At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.
Legendary Creature β Human Soldier
At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.

Legendary Creature β Human Noble
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
Legendary Creature β Human Noble
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.

Instant // Instant

Creature β Zombie
When this creature enters, target creature gets -2/-2 until end of turn.

Creature β Human Scout
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Sorcery
Choose one or more β β’ Exile all artifacts. β’ Exile all creatures. β’ Exile all enchantments. β’ Exile all graveyards.
Sorcery
Choose one or more β β’ Exile all artifacts. β’ Exile all creatures. β’ Exile all enchantments. β’ Exile all graveyards.

Creature β Elf Druid
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Instant // Sorcery

Enchantment β Aura
Enchant creature When enchanted creature is turned face up, destroy it. It can't be regenerated.

Instant
Create a token that's a copy of target creature you control. If it's your turn, scry 2.

Instant
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Instant
Fateful End deals 3 damage to any target. Scry 1.

Instant
This spell costs {2} less to cast if it targets a tapped creature. Destroy target nonland permanent.

Enchantment Creature β Hag
Whenever an opponent draws a card, this creature deals 1 damage to that player.

Creature β Eldrazi Drone
Devoid (This card has no color.) Deathtouch Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) {3}{U}{B}: Draw a card. Each opponent exiles the top card of their library.

Creature β Illusion
MorphβReturn two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, draw two cards.

Enchantment
Creatures you control with flying get +1/+1.

Creature β Human Soldier
Heroic β Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature and prevent all damage that would be dealt to it this turn.

Creature β Human Soldier
Constellation β Whenever an enchantment you control enters, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Enchantment β Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +3/+3 and has reach. Channel β {1}{G}, Discard this card: Target creature gets +3/+3 and gains reach until end of turn.

Enchantment β Aura
Enchant creature Whenever enchanted creature blocks, you gain 3 life.

Enchantment β Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Sorcery
Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.
Creature β Griffin
Landfall β Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn.

Creature β Dwarf Berserker
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike

Creature β Fish Pirate
Haste Vehicles you control have haste. Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.

Enchantment Creature β Nightmare
When this creature enters, it deals 4 damage to each opponent. Delirium β Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls.

Enchantment Creature β Nightmare
Whenever this creature attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Sorcery
Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.