Inventory last scanned: 4/29/2026, 6:23:43 PM
Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Artifact
At the beginning of your upkeep, sacrifice this artifact. When this artifact is put into a graveyard from the battlefield, it deals 3 damage to any target.
Creature — Goblin
Creature — Goblin Warrior
Kicker {R} (You may pay an additional {R} as you cast this spell.) When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Creature — Goblin Warrior
{1}, Sacrifice this creature: Choose one — • This creature deals 2 damage to target creature. • Destroy target colorless nonland permanent.
Creature — Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Creature — Goblin Warrior
{1}{R}: This creature gets +1/+0 until end of turn. When this creature dies, it deals damage equal to its power to target creature an opponent controls.
Creature — Goblin Employee
Reach Whenever you roll a die, if the result isn't stored on this creature, you may store that result on it. When you do, this creature deals 1 damage to any target without a hat. This creature gets +1/+0 for each result stored on it.
Creature — Goblin
Creature — Goblin
{T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
Creature — Goblin Citizen
Whenever this creature attacks, face-down spells you cast this turn cost {1} less to cast.
Artifact — Equipment
Equipped creature gets +1/+0 and has trample. Equip {1}{R} When this Equipment enters, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—20 | Create a 1/1 red Goblin creature token, then attach this Equipment to it.
Creature — Goblin Warrior
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
Creature — Goblin Knight
Creature — Goblin Shaman
Kicker {R} (You may pay an additional {R} as you cast this spell.) Haste When this creature enters, if it was kicked, destroy target nonbasic land.
Creature — Goblin Scout
When this creature enters, target creature can't block this turn.
Creature — Goblin Rogue
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Another target creature with power 2 or less can't be blocked this turn.
Creature — Goblin Pilot Wizard
Flying {T}: This creature deals 2 damage to any target chosen at random.
Creature — Goblin Pirate
As long as you control an artifact, this creature gets +1/+0 and has haste.
Creature — Goblin Rogue
{T}: Target creature with power 2 or less can't be blocked this turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
Creature — Goblin Warrior
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.
Creature — Goblin Warrior
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Enchantment — Aura
Enchant nonland permanent As this Aura enters, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
Legendary Creature — Zombie God
Menace When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
Land — Town
This land enters tapped. {T}: Add {B} or {G}.
Legendary Creature — Human Wizard
Whenever an artifact you control enters, surveil 1. At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
Artifact Creature — Myr
{T}: Add {W}.
Artifact — Equipment
When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Chimera
Flying
Artifact Creature — Dinosaur Thopter
Flying, lifelink Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Artifact — Food
When this artifact enters, draw a card. {1}, {T}, Sacrifice this artifact: Add one mana of any color. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Creature — Fox Samurai
Aura and Equipment spells you cast cost {X} less to cast, where X is this creature's power. Whenever this creature attacks, other modified creatures you control get +X/+X until end of turn, where X is this creature's power. (Equipment, Auras you control, and counters are modifications.)
Enchantment Creature — Ox
Constellation — Whenever this creature or another enchantment you control enters, target creature must be blocked this turn if able.
Artifact Creature — Golem
Trample Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
Artifact Creature — Treasure Dog
First strike Menace (This creature can't be blocked except by two or more creatures.) {T}, Sacrifice this creature: Add one mana of any color.
Creature — Human Cleric Soldier
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Creature — Angel
Flying When this creature enters, you gain 2 life for each other creature you control.
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +0/+1. Equip {1}{W} ({1}{W}: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Golem
{2}: Target artifact creature gets +1/+1 until end of turn. {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
Creature — Lizard
When this card is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Creature — Elf Rogue
All creatures able to block this creature do so. Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Elf Shaman
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature.
Enchantment
When this enchantment enters, create two 3/3 green Phyrexian Beast creature tokens with toxic 1. (Players dealt combat damage by them also get a poison counter.) Corrupted — At the beginning of your upkeep, if an opponent has three or more poison counters, choose a creature you control, then draw cards equal to its total toxic value.
Creature — Sphinx
Flying
Instant
Target creature gets -2/-2 until end of turn. {3}{B}, Exile this card from your graveyard: The Ring tempts you. Activate only as a sorcery.
Legendary Creature — Halfling Horror
When Gollum leaves the battlefield, the Ring tempts you. {B}, Sacrifice a creature: Return this card from your graveyard to your hand. Activate only as a sorcery.
Creature — Human Warrior
Whenever this creature attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
Creature — Jellyfish
Defender, flying {T}: Put this creature and each creature it's blocking on top of their owners' libraries, then those players shuffle.
Land — Gate
Gates you control enter untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.
Land — Town
This land enters tapped. {T}: Add {R} or {G}.
Creature — Plant Beast
{T}: Add {G}.
Creature — Unicorn
Whenever another creature you control enters, put a +1/+1 counter on that creature.
Legendary Creature — Orc Soldier
Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one — • Draw a card. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Phyrexian Dog
Sacrifice this creature: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it.
Legendary Creature — Bear
Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.