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Enchantment β Aura
Enchant creature This Aura enters with four task counters on it. Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Land
{T}: Add {C}. {1}, {T}: You get {E} (an energy counter). {3}, {T}, Pay X {E}, Sacrifice this land: Destroy target nonland permanent with mana value X. Activate only as a sorcery.

Creature β Elemental Dog
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to that player.

Sorcery
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.

Creature β Dragon
Flying {R}: This creature gets +1/+0 until end of turn.

Creature β Dragon
Flying Whenever this creature attacks, it deals 1 damage to target creature defending player controls.

Creature β Goblin Berserker
Creatures you control have haste and attack each combat if able.

Creature β Elemental
Trample, haste At the beginning of the end step, sacrifice this creature. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Artifact
When this artifact enters, you draw a card and you lose 1 life. {B}, {T}, Sacrifice this artifact: Each equipped creature and Equipment you control gains deathtouch until end of turn.

Artifact Creature β Golem
Adamant β If at least three mana of the same color was spent to cast this spell, this creature enters with a +1/+1 counter on it.

Creature β Eldrazi Drone
Devoid (This card has no color.) Colorless spells you cast cost {1} less to cast.

Creature β Merfolk Warrior
Creatures you control with +1/+1 counters on them can't be blocked.

Creature β Angel
Flying {3}{W}: Put a +1/+1 counter on another target creature with flying.

Creature β Angel
Flying Whenever this creature attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.

Artifact
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Sorcery
Domain β Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.

Legendary Creature β Eldrazi Dragon
Emerge {6}{R}{R} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may exile your hand. If you do, draw three cards. Flying Each creature spell you cast has emerge. The emerge cost is equal to its mana cost.

Instant
Choose one β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Exile up to one target card from a graveyard. Draw a card.

Creature β Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Artifact Creature β Nautilus
Vigilance {1}{U}: This creature gets +3/-3 until end of turn.

Sorcery
Choose one β β’ Date Night β Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. β’ Patrol Night β One or two target creatures each get +1/+0 and gain first strike until end of turn.

Creature β Satyr Soldier
When this creature enters, create a 1/1 red Satyr creature token with "This token can't block." Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.

Instant
Target player gains 7 life.

Creature β Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.

Enchantment Creature β Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.

Creature β Human Soldier
Flying Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Artifact β Equipment
Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach this Equipment to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact Creature β Golem
Cast this spell only if you've cast another spell this turn.

Artifact β Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) During your turn, equipped creature has first strike and trample. Equip {2}{R}

Artifact β Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W}

Creature β Slith
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, it gains first strike until end of turn. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2}

Land β Cave
This land enters tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Land β Cave
This land enters tapped. {T}: Add {W}. {4}{W}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0 and has haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Human Druid
Revolt β When this creature enters, if a permanent left the battlefield under your control this turn, add {G}{G}.

Creature β Horror
When this creature enters, sacrifice it unless you discard a creature card.

Land β Cave
This land enters tapped. {T}: Add {B}. {4}{B}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Land β Cave
This land enters tapped. {T}: Add {R}. {4}{R}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)

Instant
Destroy target nonblack creature. Its controller loses 2 life.

Sorcery
Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Legendary Creature β Ogre Demon
{B}, Sacrifice a creature: Scry 2. {2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu deals damage equal to the exiled card's mana value to any target.

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.

Creature β Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Creature β Faerie Warlock
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When this creature enters, if it was bargained, each opponent loses 3 life and you gain 3 life.
Creature β Faerie Wizard
Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.

Enchantment
Each player can't cast more than one spell each turn. {4}{R}, Sacrifice this enchantment: It deals 5 damage to any target.

Creature β Bird Soldier
Flying This creature gets +1/+1 for each other creature you control with a +1/+1 counter on it. {3}{W}: Put a +1/+1 counter on target creature.

Creature β Vampire Noble
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.

Artifact β Vehicle
Flash Flying When this Vehicle enters, tap up to one target creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Creature β Insect
Flying, trample

Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.

Sorcery
You may discard a card or sacrifice a land. If you do, draw two cards. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature β Giant
When this creature enters, you gain 3 life.

Creature β Giant
Trample, haste Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Instant
Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.