Inventory last scanned: 4/30/2026, 6:23:54 PM
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
Instant
Blocking creatures get +7/+7 until end of turn.
Creature — Beast
Creature — Elemental
Morbid — When this creature enters, if a creature died this turn, you gain 5 life.
Creature — Spirit
Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, remove target attacking or blocking creature from combat.
Creature — Ox Angel
Flash Flying When this creature enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.
Instant
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
Legendary Creature — Human Warlock
When Honest Rutstein enters, return target creature card from your graveyard to your hand. Creature spells you cast cost {1} less to cast.
Creature — Troll Druid
Vigilance If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+1 as long as you have 25 or more life.
Instant
You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Creature — Squirrel Warrior
Trample When this creature enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control. Whenever another Squirrel or Food you control enters, put a +1/+1 counter on this creature.
Artifact
{T}: Add one mana of any color. {2}, {T}: Exile target card from a graveyard.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+0. During your turn, equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.
Legendary Creature — Human Wizard
Lifelink At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.
Creature — Eldrazi Snake
Devoid (This card has no color.) Flash When you cast this spell, counter target spell an opponent controls unless they pay {1}. Flying
Enchantment Creature — Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.
Enchantment
When this enchantment enters, create a 2/2 white Knight creature token with vigilance. When this enchantment is put into a graveyard from the battlefield, scry 2. {2}{W}: Sacrifice this enchantment.
Creature — Human Berserker
Whenever this creature blocks, it deals 1 damage to you. Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature can't block this turn.
Creature — Chimera
Flash Flying, trample Whenever you draw a card, you gain 1 life.
Creature — Drake
Flying, protection from lands
Creature — Insect Scout
Lands you control enter untapped. Whenever you attack a player, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature — Sphinx
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Spirit
Whenever you cast a Spirit or Arcane spell, regenerate target creature.
Creature — Human Warrior
Boast — {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)
Artifact
If you would lose unspent mana, that mana becomes colorless instead.
Legendary Artifact
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Creature — Turtle
Legendary Creature — Spirit
Flying Whenever a creature becomes the target of a spell or ability, destroy that creature.
Instant
Devoid (This card has no color.) Counter target creature spell with mana value 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Creature — Horror
Lifelink Whenever this creature attacks, you may draw cards equal to its power. If you do, discard that many cards.
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. If you control an Eldrazi, you gain 3 life.
Sorcery
Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.
Creature — Human Pirate
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Artifact
When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {T}: Add one mana of any color.
Creature — Vedalken Detective
When this creature enters, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Human Wizard
{1}{U}, {T}: Target creature doesn't untap during its controller's next untap step. {2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Drone
Flying When this creature enters, you may return up to two target creatures to their owners' hands.
Artifact Creature — Golem
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {2}: Put target card from a graveyard on the bottom of its owner's library.
Enchantment — Aura
Flash Enchant creature When this Aura enters, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance.
Creature — Spirit Wolf
Creatures with power less than this creature's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Spirit
Flying When this creature enters, each player loses 3 life.
Creature — Beast
Vigilance This creature has haste as long as you own a card in exile that has an Adventure.
Creature — Giant Druid
Reach (This creature can block creatures with flying.) When this creature enters, create two 2/2 green Wolf creature tokens.
Enchantment
Flash Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
Creature — Goblin Mercenary
Start your engines! Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed — {T}: Add {R} for each Goblin you control.
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
Artifact Creature — Shapeshifter
Prototype {2}{U}{U} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) You may have this creature enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to this creature's power and toughness.
Creature — Kraken Horror
Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.
Instant
Destroy target Human creature.
Creature — Human Rogue
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Instant
Destroy target creature with power 4 or greater. Investigate.(Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")