Inventory last scanned: 4/30/2026, 6:23:54 PM
Creature — Human Knight
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Human Knight
Each other multicolored creature you control gets +1/+1 for each of its colors.
Creature — Human Knight
Vigilance Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Creature — Human Knight
Vigilance When this creature enters, create a 2/2 white and blue Knight creature token with vigilance.
Creature — Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.
Artifact Creature — Myr Knight
{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
Enchantment — Aura
Enchant creature When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
Instant
This spell costs {2} less to cast if it targets a red creature. Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.
Creature — Dragon
Flying When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
Enchantment
Whenever you scry, you may pay {2}. If you do, this enchantment deals 2 damage to any target.
Creature — Goblin Shaman
Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on this creature.
Creature — Human Berserker
Trample Kolaghan Forerunners's power is equal to the number of creatures you control. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Artifact
{T}: Add {B} or {R}. {4}{B}{R}: This artifact becomes a 4/4 black and red Dragon artifact creature with flying until end of turn.
Creature — Ogre Warrior
Haste Whenever this creature attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact Creature — Equipment Dog
Menace Equipped creature gets +2/+2 and has menace. Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Kor Soldier
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When this creature enters, if it was kicked, target creature gains flying until end of turn.
Creature — Kor Soldier Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Creature — Kor Soldier
As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
Creature — Kor Soldier Ally
Rally — Whenever this creature or another Ally you control enters, tap target creature an opponent controls.
Creature — Kor Soldier
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature — Kor Scout
{T}: Tap target creature with power 3 or less.
Creature — Kor Soldier
When this creature enters, you may attach target Equipment you control to target creature you control.
Creature — Kor Cleric
Kicker {W} (You may pay an additional {W} as you cast this spell.) When this creature enters, if it was kicked, destroy target artifact or enchantment.
Creature — Kor Soldier
Flying When this creature enters, return a permanent you control to its owner's hand.
Creature — Kor Wizard
This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
Legendary Creature — Dragon Bard
You may look at the top card of your library any time. You may cast Dragon spells from the top of your library.
Creature — Elf Shaman
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) {2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Creature — Lizard
Trample Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Human Rogue
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Legendary Planeswalker — Koth
+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle. −3: Koth deals damage to target creature equal to the number of Mountains you control. −7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."
Legendary Creature — Moonfolk Pilot
Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
Creature — Eldrazi
{T}: Add {C}{C}.
Kindred Instant — Eldrazi
Choose two — • Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}." • Target player scries X, then draws a card. • Exile target creature with mana value X or less. • Exile up to X target cards from graveyards.
Enchantment
Devoid (This card has no color.) Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}." Whenever you cast a creature spell with mana value 7 or greater, draw three cards.
Creature — Minotaur Warrior
Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. {1}{G}{U}, Return this Aura to its owner's hand: Put two +1/+1 counters on enchanted creature.
Creature — Insect Warrior
{5}{G}: This creature gets +3/+3 until end of turn.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature. II — Target creature you control gets +2/+2 until end of turn. III — Return target creature card from your graveyard to your hand.
Legendary Creature — Human Warrior Villain
Vigilance Top of the Food Chain — Kraven's power is equal to the greatest mana value among permanents you control.
Artifact Creature — Insect Thopter
Flying, trample When this creature enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature — Goblin
Haste {T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
Legendary Creature — Human Elf Rogue
Whenever Krydle deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.
Legendary Creature — Bear
Other creatures have base power and toughness 2/2 and are Bears in addition to their other types.
Creature — Phyrexian Hyena
Trample Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of permanents you control with oil counters on them.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Create three 1/1 red Goblin creature tokens.
Creature — Merfolk Shaman
This creature gets +1/+1 as long as you control another Merfolk or an Island.
Artifact — Vehicle
Collect evidence 6: This Vehicle becomes an artifact creature until end of turn. Whenever this Vehicle attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. Crew 2
Legendary Creature — Lizard Artificer
Menace, ward {2}, haste Whenever Kylox attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.