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7346
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Creature β Human Wizard
{3}{U}, {T}: Draw a card. {X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.

Instant
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.

Creature β Beast

Artifact Creature β Equipment Leech
Lifelink Equipped creature has lifelink. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature β Sliver
Whenever a Sliver you control attacks, defending player loses 1 life.

Creature β Vampire
Flying {2}{B}{B}, Exile this card from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.

Creature β Goblin Soldier
Haste Battalion β Whenever this creature and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.

Creature β Vampire Soldier
{1}, Sacrifice another creature: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Legendary Creature β Elf Archer
Reach Whenever you scry, if Legolas is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
Legendary Creature β Elf Archer
Reach Whenever you scry, if Legolas is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
Legendary Creature β Elf Archer
Reach Whenever you cast a spell that targets Legolas, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.

Creature β Cat Rebel
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) As long as this creature is equipped, it gets +1/+1.

Creature β Cat Cleric
When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Creature β Cat Soldier
When this creature enters, you may tap target creature.

Creature β Cat Soldier
At the beginning of combat on your turn, if you control three or more creatures, this creature gets +1/+1 until end of turn and you gain 1 life.

Artifact Creature β Masticore
As an additional cost to cast this spell, discard a card. {4}: This creature deals 1 damage to target creature. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Sorcery
As an additional cost to cast this spell, sacrifice a creature or sacrifice a modified creature. (Equipment, Auras you control, and counters are modifications.) Destroy target creature or planeswalker. If the modified creature was sacrificed, draw a card.

Instant β Trap
If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost. Attacking creatures get -3/-0 until end of turn.

Artifact
{T}: Add one mana of any color. {2}, {T}, Sacrifice this artifact: Draw a card.

Artifact Creature β Juggernaut
When this creature enters, exile all cards from your library.

Artifact
Flying Whenever you cast a noncreature spell, put a +1/+1 counter on this artifact. {2}: This artifact becomes a 1/1 Construct artifact creature until end of turn.

Enchantment
Creatures you control have flying.

Enchantment β Aura
Enchant legendary creature Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells."

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.

Sorcery
Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast those spells. Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Bat Bird
Flying Whenever another creature you control enters, you gain 1 life.

Sorcery // Sorcery

Enchantment
Whenever a land enters, you may gain 1 life.

Creature β Human Artificer
Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.

Creature β Halfling Rogue
Sneak Attack β Whenever this creature attacks, roll a d20. 1β9 | This creature gains deathtouch until end of turn. 10β19 | It gets +1/+0 and gains deathtouch until end of turn. 20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.

Instant
Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature β Human Berserker
{R}: This creature gets +1/+0 until end of turn. Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Instant
Lightning Bolt deals 3 damage to any target.

Enchantment β Aura
Enchant creature When this Aura enters, it deals 2 damage to any target. Enchanted creature gets +2/+2.

Creature β Elemental
Haste (This creature can attack and {T} as soon as it comes under your control.)

Artifact β Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.

Creature β Elemental Horse
This spell can't be countered. This creature can't be blocked by blue creatures. {1}{R}: This creature gets +1/+0 until end of turn.

Enchantment β Aura
Enchant creature Enchanted creature has haste and "{T}: This creature deals 1 damage to any target."

Artifact β Equipment
Equipped creature gets +1/+0 and has trample. {2}{R}, Sacrifice this Equipment: It deals 3 damage to any target. Equip {1}

Instant
Lightning Strike deals 3 damage to any target.

Instant
Light of Judgment deals 6 damage to target creature. Destroy up to one Equipment attached to that creature.

Enchantment β Aura
Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

Instant
Choose one β β’ Put a +1/+1 counter on target creature or Vehicle. Untap it. β’ Return target permanent you control to its owner's hand.

Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashbackβ{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Enchantment
Whenever an opponent discards a card, that player loses 2 life.

Creature β Human Warlock
Zombies you control get +1/+0. At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token.

Creature β Shade
When this creature enters, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle. {B}: This creature gets +1/+1 until end of turn.

Creature β Specter
Flying When this creature enters, each opponent discards a card.

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Beast
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) This creature can't be blocked by creatures with power 2 or less.

Creature β Centaur Performer
When Lineprancers enters, you get {TK}{TK}, then you may put a power and toughness sticker on a creature you own. {3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able.