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Legendary Artifact
{5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.

Land
This land enters tapped. {T}: Add {C}. {2}{C}, {T}, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}{C}, {T}, Sacrifice this land: Create a token that's a copy of target creature you control.

Artifact Creature β Crab
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Channel β {2}{U}, Discard this card: Counter target spell or ability unless its controller pays {3}.

Artifact β Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Human Soldier
Vigilance Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.

Creature β Human Warrior
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)

Instant
Counter target spell unless its controller pays {2}. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Up to two target creatures each get +4/+4 until end of turn.

Enchantment Creature β Chimera
Flying Whenever you cast your first spell during each opponent's turn, this creature deals 1 damage to each opponent. Scry 1.

Creature β Spirit
Flying Pay 1 life: Regenerate this creature.

Land
{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Artifact
{X}, {T}: Tap X target lands.

Artifact Creature β Assembly-Worker
Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of this creature. (Artifacts, legendaries, and Sagas are historic.)

Legendary Creature β Time Lord Rogue
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice β Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.

Creature β Merfolk Wizard
Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Artifact Creature β Robot Soldier
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on this creature. When this creature dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Creature β Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, target creature gains flying until end of turn.

Creature β Djinn Wizard
Flying Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature you control gains hexproof until end of turn.

Creature β Turtle
Whenever this creature attacks, another target attacking non-Human creature can't be blocked this turn.

Creature β Illusion
Flying {1}: This creature becomes the creature type of your choice until end of turn. Morph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature β Cat
Shroud (This creature can't be the target of spells or abilities.)

Creature β Kithkin Rogue
Lifelink, protection from mana value 3 or greater

Creature β Merfolk Detective
Flying Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.

Legendary Artifact β Equipment
Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}

Creature β Wall
Defender When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.

Sorcery
Create two 2/2 black Zombie creature tokens. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Using a mobile device, take a picture of target creature. That device enters as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)

Creature β Human Rogue Villain
When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Creature β Bird Bard
Flying You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.

Creature β Faerie Rogue
Flying Instant and sorcery spells you cast cost {1} less to cast.

Sorcery
Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.

Creature β Goblin
This creature can't attack or block alone.

Creature β Goblin
This creature can't attack if defending player controls an untapped creature with power 2 or less.

Creature β Goblin
Sacrifice this creature: It deals 3 damage divided as you choose among one, two, or three targets.

Creature β Human Berserker
When this creature enters, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Enchantment β Aura
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Creature β Insect Horror
When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)

Creature β Fungus Beast
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When this creature enters, if it was kicked, destroy target noncreature permanent.

Sorcery
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

Sorcery
You may cast this spell as though it had flash if you behold a Dragon as an additional cost to cast it. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Molten Exhale deals 4 damage to target creature or planeswalker.

Artifact Creature β Golem
Whenever another creature you control enters, this creature deals 1 damage to each opponent. Unearth {R} ({R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Legendary Creature β Elemental Villain
When Molten Man enters, search your library for a basic Mountain card, put it onto the battlefield tapped, then shuffle. Molten Man gets +1/+1 for each Mountain you control. When Molten Man leaves the battlefield, sacrifice a land.

Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

Sorcery
Choose one or both β β’ Molten Rebuke deals 5 damage to target creature or planeswalker. β’ Destroy target Equipment.

Instant
Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library.

Instant
Choose one β β’ Untap target creature. It gets +1/+0 and gains indestructible until end of turn. β’ Destroy target creature with power 4 or greater.

Creature β Bird Scout
Flying, vigilance When this creature enters, put up to one target noncreature, nonland card from your graveyard on top of your library.

Creature β Human Monk
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature β Human Employee
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Once each turn, you may pay {1} to reroll one or more dice you rolled.

Creature β Monkey
Whenever a nontoken creature you control dies, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature β Human Monk Cleric
When this creature enters, return target enchantment card from your graveyard to your hand.

Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0 and is a Monk in addition to its other types. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.

Legendary Creature β Vampire Employee
Whenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. {6}: Roll a six-sided die.
Legendary Creature β Vampire Employee
Whenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. {6}: Roll a six-sided die.

Sorcery
As an additional cost to cast this spell, choose a creature you control or reveal a creature card from your hand. Monstrous Emergence deals damage equal to the power of the creature you chose or the card you revealed to target creature.

Instant
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

Enchantment
Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchantment
Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Creature β Leech Horror
Kicker {U} (You may pay an additional {U} as you cast this spell.) As this creature enters, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.) Monstrous War-Leech's power and toughness are each equal to the greatest mana value among cards in your graveyard.