Inventory last scanned: 4/27/2026, 1:40:33 AM
Sorcery
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Enchantment
You may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Artifact Creature — Clown Robot Bard
Vigilance Assembled Ensemble's power is equal to the number of Robots you control. Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.
Instant
Counter target creature or battle spell unless its controller pays {4}. If they do, you incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Instant
Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
Enchantment — Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature When this Aura enters, draw a card. Enchanted creature gets +2/+2 and has flying.
Artifact
When this artifact enters, you may put an art sticker on it. {1}, {T}: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in this artifact's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
Artifact
{T}: Add {R} or {G}. {4}{R}{G}: This artifact becomes a 4/4 red and green Dragon artifact creature with flying until end of turn.
Creature — Ogre Warrior
Formidable — {3}{R}{R}: Creatures you control gain menace until end of turn. Activate only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.)
Legendary Creature — Human Shaman
{2}, {T}: Create a 0/1 green Egg creature token with defender. Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Creature — Atog
Sacrifice an artifact: This creature gets +2/+2 until end of turn.
Artifact Creature — Phyrexian Insect
This creature enters with three oil counters on it. At the beginning of combat on your turn, you may remove an oil counter from this creature. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.
Creature — Alien Eye
Flying When this creature enters, exile up to one target tapped creature. Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Sorcery
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
Creature — Human Knight
First strike When this creature enters, create a 1/1 white Soldier creature token.
Artifact Creature — Gnome
Whenever this creature becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Human Archer
Reach When this creature enters, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) When this Aura is put into a graveyard from the battlefield, draw a card.
Instant
Target creature gets +4/-4 until end of turn.
Creature — Merfolk Wizard
When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Bird
Flying When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Goblin Rogue
This creature can't block. Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if this card is in your graveyard, you may return this card to your hand.
Instant — Arcane
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
Creature — Beast
Creatures with power less than this creature's power can't block it. This creature gets +1/+1 for each Aura on the battlefield.
Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Creature — Angel
Flying, lifelink, ward {2} Disguise {X}{3}{W} When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Legendary Creature — Angel
Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Creature — Human Soldier
Metalcraft — This creature has double strike as long as you control three or more artifacts.
Creature — Human Soldier
Metalcraft — As long as you control three or more artifacts, this creature gets +2/+2 and has flying.
Instant
Return target card from your graveyard to your hand.
Instant
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Sorcery
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Artifact — Book
This artifact enters with a page counter on it for each person who has signed it. {3}, {T}, Remove a page counter from this artifact: Draw a card.
Artifact Creature — Construct
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Human Monk
{T}: Add {W}.
Legendary Creature — Angel
Flying, vigilance, indestructible Other permanents you control have indestructible.
Creature — Human Cleric
{1}, {T}: Tap target non-Human creature.
Snow Creature — Human Wizard
{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Creature — Avatar
All creatures have double strike and attack each combat if able.
Creature — Bird Wizard
Flying When this creature enters, look at the top four cards of your library, then put them back in any order. {4}{U}: Look at the top four cards of your library, then put them back in any order.
Creature — Bird Rogue
Flash Flying When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast.
Creature — Bird Soldier
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Bird Warrior
Flying Double strike (This creature deals both first-strike and regular combat damage.) Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature — Bird Soldier
Flying Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
Token Creature — Zombie Bird Warrior
Flying, vigilance Creature tokens you control have flying and vigilance.
Creature — Bird Wizard
Flying Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
Instant
Destroy target creature that dealt damage this turn.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
Creature — Human Druid
When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.
Creature — Beast
Deathtouch, haste Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)