Inventory last scanned: 5/1/2026, 6:22:47 PM
Instant
Choose one — • Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped. • Counter target instant or sorcery spell. • Destroy target creature or planeswalker with mana value 3 or less.
Creature — Human Wizard
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
Creature — Human Rogue
When this creature enters, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
Artifact
This artifact enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Artifact Creature — Gargoyle
This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Legendary Creature — Faerie Warrior
Flash Flying Whenever another Faerie you control enters, each opponent loses 1 life.
Instant
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
Enchantment
When this enchantment enters, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.) Sacrifice this enchantment: Draw a card and an additional card for each of Contortionist's folds.
Creature — Phyrexian Dragon
Flying As long as you control a transformed permanent, this creature has "When this creature dies, draw a card."
Sorcery
Choose one — • Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.) • Destroy each creature with an even number of words in its name.
Creature — Human Knight
Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
Legendary Creature — Human Soldier
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Creature — Zombie
When this creature enters, return target enchantment creature card from your graveyard to your hand. {W}, Sacrifice this creature: Return target enchantment creature card from your graveyard to your hand.
Creature — Giant Rogue
Disguise {4}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature enters or is turned face up, up to one target creature gets +2/+0 until end of turn.
Instant
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
This spell costs {W}{U} more to cast for each target beyond the first. Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.
Creature — Ogre Shaman
Haste {T}: Scry 1.
Creature — Ogre Knight
Whenever this creature attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Ogre Warrior
Whenever this creature attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to this creature. When you lose control of that Equipment, unattach it.
Creature — Ogre
Creature — Ogre Berserker
{2}{B}{R}: Destroy target creature that was dealt damage this turn.
Artifact — Equipment
Equipped creature gets +5/+0. Equip {5}
Artifact Creature — Equipment Ogre
Equipped creature gets +2/+2. Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature — Elf Archer
Reach Untap all Archers you control during each other player's untap step. Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card.
Creature — Phyrexian Troll Warrior
When this creature enters, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card.
Artifact
{T}: Add {W} or {U}. {4}{W}{U}: This artifact becomes a 4/4 white and blue Dragon artifact creature with flying until end of turn.
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Creature — Bird Soldier
Flying Cycling {2} ({2}, Discard this card: Draw a card.) Embalm {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)
Creature — Treefolk Warrior
Legendary Creature — Treefolk
Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
Creature — Human Cleric
Vigilance Sacrifice this creature: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.
Creature — Human Artificer Scout
When this creature enters, choose one — • Return target artifact card from your graveyard to your hand. • Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Human Soldier
Flying When this creature enters, create a 1/1 colorless Gnome artifact creature token.
Creature — Octopus Advisor
{T}: Add {C}{U}. Spend this mana only to activate abilities.
Enchantment
Flash When this enchantment enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {2}{G}, Sacrifice this enchantment: Scry 2.
Creature — Human Mercenary
This creature has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Land
{T}: Add {C}. {5}, {T}, Exile this land: Target creature's owner shuffles it into their library.
Enchantment
When this enchantment enters and whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This token can block only creatures with flying."
Legendary Creature — Elemental
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
Creature — Human Wizard
{2}{U}, {T}: You may cast an instant or sorcery spell from your hand without paying its mana cost.
Creature — Plant
Delirium — Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
Instant
Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
Creature — Giant Druid
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Whenever a creature attacks this turn, it gains lifelink until end of turn. Awaken 4—{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Enchantment — Aura
Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
Enchantment
Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit.
Creature — Human Wizard
{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature — Vedalken Soldier
When this creature enters, if you control two or more Gates, you may draw a card.
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Sorcery
X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Creature — Dragon
Flying When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.