Inventory last scanned: 5/1/2026, 6:22:47 PM
Creature — Wall
Defender {T}: Add {G} for each creature you control with defender.
Creature — Elemental
When this creature enters, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on this creature.
Instant
Target creature gets -0/-9999 until end of turn.
Enchantment Creature — Avatar Horror
Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Creature — Human Wizard
When this creature enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Creature — Ogre Mercenary
Whenever you commit a crime during your turn, this creature gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.)
Creature — Goblin Druid
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
Creature — Wolf Spirit
Flash When this creature enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
Creature — Wolf
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its power.
Sorcery
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
Creature — Human Wizard
Inspired — Whenever this creature becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
Sorcery
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
Creature — Human Artificer
Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
Instant
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
Creature — Human Warrior
Whenever this creature and at least one other Warrior attack, put a +1/+1 counter on this creature.
Creature — Phyrexian Knight
Toxic 6 (Players dealt combat damage by this creature also get six poison counters.) This creature can't be blocked by creatures with power 2 or less.
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +0/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Archer
Reach Whenever a creature with flying attacks you or a planeswalker you control, this creature deals damage equal to its power to that creature.
Creature — Spirit
Skulk (This creature can't be blocked by creatures with greater power.) When this creature enters, discard a card.
Creature — Giant Soldier
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
Artifact
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Sorcery
Up to three target creatures can't block this turn.
Creature — Dinosaur
Reach {T}: This creature deals 2 damage to each opponent.
Artifact Creature — Frog
When this creature leaves the battlefield, you may pay {2}. If you do, draw a card.
Creature — Elf Druid
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.
Creature — Skeleton Warrior
Other black creatures you control get +1/+1. {2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step.
Creature — Human Soldier
Delirium — This creature gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
Instant
Cleave {1}{B}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.
Creature — Human Barbarian
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, it deals 3 damage to any target."
Creature — Goat Employee
Whenever another creature you own enters, you get {TK}. {W}, {T}: You may put a sticker on a creature you own that entered this turn.
Creature — Pegasus
Flying, trample Whenever this creature deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.
Artifact
{1}, Sacrifice this artifact: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.
Sorcery
Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.
Artifact — Vehicle
Whenever this Vehicle attacks, you may pay {U}. When you do, another target attacking creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Snake
Flying When this creature enters, create two 1/1 green and blue Snake creature tokens. When this creature enters, sacrifice it unless {U} was spent to cast it.
Sorcery
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.
Creature — Zombie Horror
{2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.
Land
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Devoid (This card has no color.) When this enchantment enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}." Eldrazi you control have "{T}: Add one mana of any color." Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.
Enchantment
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Wurm
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have trample.
Artifact — Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." Equip {2}
Creature — Human Scout
When this creature enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.