Inventory last scanned: 5/2/2026, 6:22:35 PM
Artifact Creature — Golem
When this creature enters, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle.
Creature — Vampire Shaman
Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Instant
Prevent all damage a source of your choice would deal this turn.
Artifact Creature — Construct
When this creature enters, you gain 3 life.
Enchantment
{W}, Discard a card: You gain 3 life.
Artifact — Vehicle
{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Sorcery
You gain 2 life for each creature you control.
Sorcery
Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.
Artifact
White spells you cast cost {1} less to cast.
Sorcery
This spell costs {1} less to cast if you control an Otter. Draw two cards.
Land
This land enters tapped unless a player has 13 or less life. {T}: Add {U} or {R}.
Creature — Pegasus
Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn.
Creature — Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card.
Creature — Elf Shaman
{T}: Each 1/1 creature you control gets +1/+2 until end of turn.
Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Devil
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Enchantment
{1}, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.)
Artifact Creature — Phyrexian Myr
When this creature dies, it deals 2 damage to any target.
Instant
Draw two cards, then sacrifice a permanent.
Instant
Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
Creature — Human Soldier
Defender Whenever a creature you control with defender blocks, you may gain 2 life.
Instant — Trap
If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Artifact
{T}: Mill two cards. (Put the top two cards of your library into your graveyard.) {2}, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
Creature — Human Advisor
{1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
Creature — Skeleton
{2}{B}: Return this card from your graveyard to the battlefield tapped.
Creature — Human Rogue
When this creature enters, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.)
Sorcery
Choose one — • All creatures get -2/-2 until end of turn. • Remove two loyalty counters from each planeswalker.
Creature — Bird Warrior
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{R}: This creature gains first strike until end of turn.
Creature — Phyrexian Insect
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Creature — Wolf
{2}{G}: This creature gains deathtouch until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Creature — Eldrazi
Devoid (This card has no color.) When you cast this spell, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Reach
Legendary Creature — Cat Advisor
Creature tokens you control have haste. Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.
Instant
Strive — This spell costs {1}{W} more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Creature — Human Soldier
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.
Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Creature — Horror
When you cast this spell, any player may discard three cards. If a player does, counter Phantasmagorian. Discard three cards: Return this card from your graveyard to your hand.
Creature — Dragon Illusion
Flying When this creature becomes the target of a spell or ability, sacrifice it.
Artifact — Equipment
When this Equipment enters, attach it to up to one target creature you control. Destroy up to one other target creature. Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.) Equip {2}
Creature — Spirit
Flying When this creature enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Creature — Spirit Soldier
Creature tokens you control get +1/+1.
Instant
Spree (Choose one or more additional costs.) + {3} — Create a 2/2 white Spirit creature token with flying. + {1} — Counter target spell unless its controller pays {2}.
Creature — Illusion Ninja
This creature can't be blocked.
Creature — Illusion Warrior
This creature can't be blocked.
Creature — Snake
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Centaur Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Creature — Gorgon
When this creature enters, you may return target creature or enchantment card from your graveyard to your hand.
Creature — Gorgon
Escape—{5}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it. When it enters this way, each opponent sacrifices a non-Gorgon creature of their choice.
Creature — Centaur Warrior
When this creature enters, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Creature — Centaur Warrior
Creature — Centaur Warrior
Inspired — Whenever this creature becomes untapped, you may pay {2}{G}. If you do, create a 3/3 green Centaur enchantment creature token.
Creature — Centaur Warrior
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.