Inventory last scanned: 5/3/2026, 7:47:38 PM
Creature — Elemental
Menace Whenever this creature deals combat damage to a player, put a skewer counter on this creature. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on this creature. You may play those cards this turn.
Creature — Zombie Snake
Creature — Zombie Elephant
Creature — Spider
Reach {3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.
Sorcery // Sorcery
Creature — Mouse Raccoon
Trample Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Instant
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost. Target creature gets +2/+0 until end of turn.
Artifact Creature — Robot
Void — When this creature enters, if a nonland permanent left the battlefield this turn or a spell was warped this turn, exile up to one target instant or sorcery card with mana value 2 or less from your graveyard. Copy it. You may cast the copy without paying its mana cost.
Artifact Creature — Wall
Defender {7}: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard. You draw two cards and you lose 2 life.
Legendary Planeswalker — Rowan
+1: Up to one target creature gets +3/+0 and gains first strike until end of turn. −2: Rowan deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. −9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Creature — Cat
Bloodrush — {R}, Discard this card: Target attacking creature gets +3/+3 until end of turn.
Creature — Human Detective
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Creature — Human Warrior
Whenever this creature attacks, put a +1/+1 counter on it for each attacking creature you control.
Legendary Creature — Human Scout
Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. {T}: Add {R} or {G}.
Legendary Creature — Human Noble
Whenever Rufus Shinra attacks, if you don't control a creature named Darkstar, create Darkstar, a legendary 2/2 white and black Dog creature token.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
Creature — Spirit
{W}, {T}: Exile target land you control, then return it to the battlefield under your control.
Creature — Eldrazi Processor
When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
Creature — Rat
Deathtouch When this creature dies, exile target card from an opponent's graveyard.
Sorcery
Devoid (This card has no color.) Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
Creature — Bat
Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)
Creature — Eldrazi Drone
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Other colorless creatures you control get +1/+0.
Creature — Wurm
Sorcery
Choose one — • Ruinous Rampage deals 3 damage to each opponent. • Exile all artifacts with mana value 3 or less.
Creature — Goblin Rogue
{T}, Discard a card: Draw a card.
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
Artifact
Flash When this artifact enters, it deals 6 damage to target creature an opponent controls. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact Creature — Construct
Trample This creature gets +1/+0 for each artifact and/or enchantment card in your graveyard.
Enchantment — Aura Rune
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Enchantment — Aura Rune
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has deathtouch. As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
Enchantment
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment — Aura Rune
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
Enchantment — Aura Rune
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
Artifact Creature — Wall
Defender {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Wolf
{3}{R}, {T}: This creature deals damage equal to the number of Wolves and Werewolves you control to target opponent.
Artifact — Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. Equip {2}
Artifact Creature — Construct
When this creature dies, each player draws a card.
Instant — Trap
If an opponent drew three or more cards this turn, you may pay {R} rather than pay this spell's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
Creature — Dwarf Warrior
When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. You may pay {1} rather than pay the mana cost for Rune spells you cast.
Sorcery
Return target exiled card with flashback you own to your hand.
Instant
Target creature gets +2/+1 and gains trample until end of turn.
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
Sorcery
Draw cards equal to the greatest mana value among permanents you control.
Instant
Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Elemental
Trample At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
Creature — Dryad
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
Artifact Creature — Elemental
Flying At the beginning of your upkeep, sacrifice another artifact. If you can't, tap this creature and you lose 4 life.
Artifact Creature — Construct
Prototype {3}{G}{G} — 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Reach, trample
Artifact Creature — Robot
Menace {2}, {T}, Exile an artifact card from your graveyard: Put a +1/+1 counter on this creature, then it deals damage equal to its power to any target.
Creature — Raccoon Warrior
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) This creature can't be blocked by creatures with power 2 or less.