Inventory last scanned: 5/4/2026, 7:01:51 PM
Instant
Destroy target creature with flying. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
Creature — Elf Archer
Whenever this creature attacks, each opponent who doesn't control an Elf loses 1 life.
Creature — Lizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) This creature has first strike as long as it's attacking.
Creature — Elf Rogue
When this creature enters, choose one — • Remove X counters from target permanent, where X is the number of Elves you control. • Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
Token Creature — Rat Rogue
When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card. (This token's mana cost is {3}{B}.)
Creature — Human Wizard
{R}, {T}: Target creature gains first strike until end of turn. {W}, {T}: Tap target creature.
Creature — Elf Archer
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
Creature — Zombie
Instant
Counter target spell. Its controller mills three cards.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Eldrazi Drone
Devoid (This card has no color.) Flying Whenever you cast a colorless spell, target opponent exiles the top card of their library.
Artifact Creature — Construct
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, draw two cards.
Creature — Rat Rogue
Threshold — {1}{U}: Put a +1/+1 counter on this creature and draw a card. Activate only if there are seven or more cards in your graveyard and only once.
Creature — Lizard Warlock
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.
Creature — Human Wizard
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
Instant
Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card.
Creature — Human Soldier
Untap this creature during each other player's untap step.
Creature — Elemental
Flying Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, return all other tapped creatures to their owners' hands.
Creature — Human Soldier
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Dog
Creature — Beast
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.
Instant // Sorcery
Creature — Dinosaur
As long as you control another Dinosaur, this creature gets +2/+0 and has trample.
Creature — Dinosaur
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Creature — Demon
{3}, {T}, Sacrifice another creature or artifact: Draw a card.
Enchantment
When this enchantment enters, manifest dread. Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Artifact — Food
{2}, {T}: Choose one that hasn't been chosen — • This artifact deals 2 damage to target creature. • Tap target creature. • Sacrifice this artifact. You gain 3 life.
Artifact Creature — Shapeshifter
Changeling (This card is every creature type.) {1}: Add one mana of any color. Activate only once each turn.
Creature — Mole Druid
{T}: Add one mana of any color.
Creature — Frog Druid
Whenever this creature or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.
Instant
As an additional cost to cast this spell, discard a card. Draw two cards.
Creature — Human Assassin
Deathtouch Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
Land
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
Creature — Gremlin
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Land
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
Creature — Rhino
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Creature — Cat Dragon
Flying When this creature enters, you get {E}{E}{E} (three energy counters). Whenever this creature attacks, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on it.
Creature — Turtle
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creature — Human Soldier
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on this creature.
Land
{T}: Add {C}. {1}, {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add two mana of any one color. Spend this mana only to cast kicked spells.
Sorcery
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice this Equipment. If you do, this Equipment deals 2 damage to any target. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Phyrexian Bird Horror
Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Elemental Drake
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}
Instant
Tiered (Choose one additional cost.) • Thunder — {0} — Thunder Magic deals 2 damage to target creature. • Thundara — {3} — Thunder Magic deals 4 damage to target creature. • Thundaga — {5}{R} — Thunder Magic deals 8 damage to target creature.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You draw two cards and you lose 2 life. II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.