3719 Magazine St., New Orleans, LA, 70115
Cards Tracked
9303
In Stock
9300
Rating
β
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Land
This land enters tapped. {T}: Add {G} or {U}.

Creature β Elemental
Vigilance, trample Converge β This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.

Artifact
When this artifact enters, you gain 3 life and get {E}{E}{E} (three energy counters). {2}{G}, Sacrifice this artifact: You gain 3 life and get {E}{E}{E}.

Creature β Elephant Warrior
Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature β Spider
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +0/+2 until end of turn.

Instant
Return target creature and all white Auras you own attached to it to their owners' hands.

Creature β Human Artificer
Artifact creatures you control have flying. At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

Creature β Rhino Warrior
Trample When this creature enters, you gain 3 life. When this creature dies, create a 4/4 green Rhino Warrior creature token. Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Instant
Domain β Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Artifact
{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Creature β Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) This creature enters with X +1/+1 counters on it.

Enchantment β Aura
Enchant creature Enchanted creature gets -4/-4. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Enchantment β Aura
Enchant creature Enchanted creature gets -4/-4. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Creature β Nightmare Crab
This creature can't be blocked. When this creature enters, an opponent chooses a permanent you control other than this creature and exiles it. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Creature β Nightmare Drake
Flying When this creature enters, sacrifice it unless you exile a creature you control other than this creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Creature β Serpent
{3}{U}: Target creature can't be blocked this turn.

Sorcery
As an additional cost to cast this spell, sacrifice a creature. Exile target creature or planeswalker.

Creature β Human Shaman
{T}: Add one mana of any color. {6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.

Legendary Creature β Human Detective Hero
Double strike Fear Gas β Wraith can't be blocked.

Creature β Human Soldier
Flash At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.

Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

Enchantment β Aura
Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.

Artifact β Clue Equipment
Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." {2}, Sacrifice this Equipment: Draw a card. Equip {2}

Sorcery
Target player discards two cards unless they discard an artifact card.

Creature β Hydra
Reach This creature enters with X +1/+1 counters on it. Reinforce Xβ{X}{G}{G} ({X}{G}{G}, Discard this card: Put X +1/+1 counters on target creature.)

Creature β Zombie Frog Beast
Whenever another creature enters, you lose 1 life.

Creature β Eldrazi Hippogriff
Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, draw a card. Flying

Sorcery
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Creature β Eldrazi Beast
Devoid (This card has no color.) When you cast this spell, if {C} wasn't spent to cast it, target opponent may put a creature card from their hand onto the battlefield. Trample

Artifact Creature β Phyrexian Wurm
Deathtouch, lifelink When this creature dies, create a 1/2 black Phyrexian Wurm artifact creature token with deathtouch and a 2/1 black Phyrexian Wurm artifact creature token with lifelink.

Artifact β Spacecraft
When this Spacecraft enters, surveil 2. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 4+.) 4+ | Flying

Enchantment β Aura
Enchant green creature Enchanted creature gets +6/+6. {G}{G}{G}, Sacrifice this Aura: Create a 6/6 green Wurm creature token.

Creature β Alien Squirrel
This creature enters with two +1/+1 counters on it. After you roll a die, you may remove a +1/+1 counter from this creature. If you do, increase or decrease the result by 1.

Creature β Human Knight
Flying, vigilance {T}: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.

Legendary Creature β Insect Wizard
Flying {B}{R}{G}, {T}: Target player draws a card.
Legendary Creature β Insect Wizard
Flying {B}{R}{G}, {T}: Target player draws a card.

Legendary Creature β Frog Spirit

Legendary Creature β Human Detective
{T}: Exile the top card of your library. Until your next end step, you may play it. Doctor's companion (You can have two commanders if the other is the Doctor.)

Creature β Human Warrior
Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life.
Creature β Treefolk
{G}: This creature gets +1/-2 until end of turn.

Creature β Elf Barbarian
Protection from blue

Creature β Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When this creature enters, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.

Creature β Human Druid
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.

Creature β Human Druid
This creature gets +1/+1 for each enchantment on the battlefield.

Creature β Fungus
When this creature enters, create a 1/1 green Saproling creature token.

Creature β Treefolk
Protection from artifacts

Legendary Creature β Dragon Spirit
Flying When Yosei dies, target player skips their next untap step. Tap up to five target permanents that player controls.

Creature β Human Artificer
Whenever an artifact you control enters, put a +1/+1 counter on target creature you control.

Artifact Creature β Soldier
Whenever this creature attacks, another target creature you control gets +1/+1 until end of turn. Unearth {W} ({W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature β Human Soldier
Other Soldiers you control get +1/+1.

Instant
Destroy target creature that was dealt damage this turn. Draw a card.

Instant
Destroy target creature that blocked or was blocked by a legendary creature this turn.

Instant
Choose one β β’ Fight the Current β Return target nonland permanent to its owner's hand. β’ Find a Crossing β Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Instant
Choose one β β’ Intimidate Them β Up to two target creatures can't block this turn. β’ Fend Them Off β Target creature gets +3/+1 until end of turn.

Sorcery
Choose one β β’ Smash It β Destroy target artifact. β’ Lift the Curse β Destroy target enchantment. β’ Steal Its Eyes β Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Instant
Choose one β β’ Break Their Chains β Destroy target artifact. β’ Interrogate Them β Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Instant
Choose one β β’ Foil Their Scheme β Counter target spell. β’ Learn Their Secrets β Draw two cards, then discard two cards.

Instant
Choose one β β’ Journey On β Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. β’ Make Camp β Return target permanent card from your graveyard to your hand.

Instant
Choose one β β’ Rouse the Party β Creatures you control get +1/+1 until end of turn. β’ Set Off Traps β This spell deals 5 damage to target attacking creature.

Sorcery
Choose one β β’ Form a Party β Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. β’ Start a Brawl β Creatures you control get +2/+2 until end of turn.