Inventory last scanned: 4/28/2026, 6:59:19 PM
Enchantment — Aura
Enchant creature Enchanted creature can't attack. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Instant
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.
Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Target creature gets -4/-0 until end of turn. Scry 2.
Creature — Devil
This creature doesn't untap during your untap step. {1}, Sacrifice another creature: Untap this creature. Activate only during your turn.
Enchantment — Aura
Enchant Mountain you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. (That creature returns under its owner's control.)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — This Saga deals 2 damage to each opponent and you gain 2 life. III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
Artifact Creature — Equipment Insect
Whenever this creature or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Spider
Reach When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls. Escape—{3}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with three +1/+1 counters on it.
Enchantment
Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Troll
Each creature you control with power 4 or greater can't be blocked by more than one creature.
Artifact Creature — Construct
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. {X}, {T}, Remove X +1/+1 counters from this creature: It deals X damage to any target. {W}{U}{B}{R}{G}: Return this card from your graveyard to your hand.
Creature — Dog Warrior
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Human Warrior
Trample Renew — {1}{G}, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.
Token Creature — Zombie Naga Wizard
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Creature — Human Warrior
Trample This creature gets +2/+2 for each Aura and Equipment attached to it.
Enchantment
Whenever you win a coin flip, put a luck counter on this enchantment. At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.
Creature — Elf Warrior
Whenever you scry, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature — Faerie Advisor
Flying Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Instant
Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card.
Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
Instant
Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker.
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn.
Instant
Choose one — • Counter target spell with mana value 2 or less. • Counter target red or green spell with mana value 6 or less.
Creature — Shapeshifter
Changeling (This card is every creature type.) Haste Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Creature — Shapeshifter
Changeling (This card is every creature type.) Vigilance
Sorcery
Channeled Dragonfire deals 2 damage to any target. Harmonize {5}{R}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Instant
As an additional cost to cast this spell, discard X cards. Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.
Creature — Human Druid
When this creature enters, put three -1/-1 counters on target creature you control. {T}, Remove a -1/-1 counter from this creature: Add one mana of any color.
Creature — Human Shaman
Wild Magic Surge — Whenever this creature attacks, roll a d20. 1—9 | Exile the top card of your library. You may play it this turn. 10—19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn.
Instant
Choose one — • Destroy target Wall. • Chaos Charm deals 1 damage to target creature. • Target creature gains haste until end of turn.
Creature — Hellion
When this creature enters, it deals 3 damage to each other creature.
Creature — Goblin Warlock
When this creature enters, you may pay {2}. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.)
Creature — Spirit
Flying
Sorcery
You gain 5 life.
Creature — Phyrexian Beast
When this creature enters, create a 1/1 red Phyrexian Goblin creature token. Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature. Remove three oil counters from this creature: Exile the top card of your library. You may play that card this turn.
Instant
Creatures you control get +1/+1 until end of turn.
Instant
Choose one — • Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker. • Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." (Players dealt combat damage by them also get a poison counter.)
Creature — Badger
Trample
Creature — Dinosaur
Trample, haste
Creature — Dinosaur
Trample If this creature would deal combat damage to a player, it deals double that damage to that player instead.
Artifact — Equipment
Equipped creature has first strike, trample, and haste. Equip {1}
Artifact
{2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1.
Enchantment
Noncreature spells cost {1} more to cast. Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature — Devil
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
Creature — Faerie Advisor
Flying When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Creature — Cat
Lifelink When this creature enters, put a +1/+1 counter on each other creature you control named Charmed Stray.
Creature — Human Noble
When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Creature — Troll
Trample At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on this creature. Otherwise, sacrifice it. {B}{G}, Discard a creature card: Put a +1/+1 counter on this creature.
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
Creature — Cat Beast
{R}: This creature gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Sorcery
Create a 1/1 green Squirrel creature token. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
Creature — Human Citizen
At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it.