Inventory last scanned: 4/28/2026, 6:59:19 PM
Instant
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
Instant
Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Artifact Creature — Construct
Other artifact creatures you control get +1/+1.
Creature — Elemental
Trample At the beginning of your upkeep, sacrifice this creature unless you pay {G}{G}. {1}{G}: Regenerate this creature.
Creature — Elemental
Trample At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
Creature — Human Rebel Cleric
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Instant
As an additional cost to cast this spell, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn.
Sorcery
Each player mills five cards. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
This spell costs {1} less to cast if you control a Zombie. Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
Snow Creature — Insect
{4}{S}{S}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. {S} can be paid with one mana from a snow source.) As long as this creature is monstrous, it has flying.
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Enchantment — Aura
Enchant creature When this Aura is put into a graveyard from the battlefield, destroy target nonblack creature.
Creature — Phyrexian Goblin Warrior
Haste When this creature enters, create a 1/1 red Phyrexian Goblin creature token.
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip {3}
Creature — Nightmare
Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, each opponent sacrifices a creature of their choice.
Creature — Phyrexian Rat
Corrupted — Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.
Artifact
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on this artifact. Squirrels you control get +1/+1 for each acorn counter on this artifact. {G}, {T}: Create a 1/1 green Squirrel creature token.
Sorcery
Choco-Comet deals X damage to any target. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Sorcery
Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.) Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Creature — Kavu
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) This creature can't be blocked by creatures with power 2 or less.
Instant
Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
Creature — Siren
Flying Heroic — Whenever you cast a spell that targets this creature, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature gets +0/+2.
Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card.
Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact Creature — Cat
When this creature enters, scry 1.
Artifact Creature — Dog
Whenever this creature becomes tapped, you gain 1 life. {2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
Artifact Creature — Thopter
Flying When this creature enters, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.
Artifact Creature — Horse
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.
Enchantment
When this enchantment enters, you get {E}{E}{E} (three energy counters). Pay X {E}, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Creature — Beast Horror Spirit
Fathomless descent — When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Sorcery
Return target creature and target land to their owners' hands.
Artifact
At the beginning of your upkeep, put an oil counter on another target nontoken artifact or creature you control. {2}, {T}: Create a 1/1 red Phyrexian Goblin creature token. Activate only if an oil counter was removed from a permanent you controlled this turn or a permanent with an oil counter on it was put into a graveyard this turn.
Land
This land enters tapped. {T}: Add {B} or {R}.
Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
Creature — Elemental
{X}{R}, {T}, Sacrifice this creature: It deals X damage to any target.
Land
{T}: Add {C}. {T}: Add {B} or {R}. This land doesn't untap during your next untap step.
Creature — Elemental Shaman
{T}: This creature deals 1 damage to target player or planeswalker. Whenever you cast a red spell, you may untap this creature.
Sorcery
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) Cinder Strike deals 2 damage to target creature. It deals 4 damage to that creature instead if this spell's additional cost was paid.
Creature — Elemental Skeleton
Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate this creature.
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.) Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
Creature — Lizard Assassin
This creature enters with a +1/+1 counter on it if an opponent lost life this turn. {1}{B/R}: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Enchantment
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player. {1}, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.
Creature — Human Shaman
Vigilance Formidable — {T}: Add {C}{C}{C}. Activate only if creatures you control have total power 8 or greater.
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Creature — Human Elf Druid
Bear Form — During your turn, this creature is a Bear with base power and toughness 4/2. (It loses all other creature types.)
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.