Inventory last scanned: 4/27/2026, 1:41:25 AM
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Sorcery
Choose one — • Exile target Zombie. • Target opponent exiles two cards from their hand.
Creature — Dog Soldier
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.
Creature — Dog Scout
When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Search your library for a basic land card, reveal it, then shuffle and put that card on top.
Creature — Dog Shaman
Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
Creature — Dog Scout
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature — Elemental
Flying
Creature — Human Cleric
Flying When this creature enters, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Instant
Destroy target artifact, enchantment, or creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment — Aura
Flash Enchant creature When this Aura enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target creature an opponent controls with power 3 or greater. II — Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control. III — Target creature you control gains double strike until end of turn.
Creature — Cat Soldier
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Instant
Strive — This spell costs {2}{W} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Token Creature — Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
Legendary Creature — Fungus
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
Creature — Goblin Shaman
When this creature dies, each player sacrifices a land of their choice.
Enchantment Creature — Goblin Warrior
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
Creature — Phyrexian Goblin
{1}{R}, {T}, Sacrifice an artifact or land: Draw a card.
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1.
Creature — Phoenix
Flying, haste This creature attacks each combat if able. Landfall — Whenever a land you control enters, you may pay {4}{R}{R}. If you do, return this card from your graveyard to the battlefield.
Creature — Human Shaman Ally
Cohort — {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
Creature — Elemental Dog
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature — Dragon
Flying Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
Creature — Human Soldier
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and {T} as soon as it comes under your control.)
Creature — Human Soldier
Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.)
Creature — Human Cleric
Cleric creatures have vigilance.
Legendary Creature — Angel
This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Human Artificer Warrior
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
Creature — Phyrexian Samurai
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature — Phyrexian Cleric
Lifelink
Creature — Kirin
Flying, vigilance
Creature — Human Wizard
{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature — Wall
Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Otter Wizard
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Creature — Human Wizard
Sacrifice this creature: Draw a card.
Creature — Monkey
Lifelink Renew — {1}{B}, Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery.
Sorcery
Alchemist's Greeting deals 4 damage to target creature. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Artifact
When this artifact enters, draw a card. {1}, {T}, Sacrifice this artifact: Target creature can't attack or block this turn.
Instant
Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Creature — Human Scout
Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
Instant
Target creature you control gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature — Human Warrior
First strike Whenever Alesha attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
Legendary Creature — Human
Alirios enters tapped. Alirios doesn't untap during your untap step if you control a Reflection. When Alirios enters, create a 3/2 blue Reflection creature token.
Sorcery // Sorcery
Enchantment
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
Artifact
{T}: Add one mana of any color. {7}, {T}, Sacrifice this artifact: Draw X cards, where X is the number of differently named lands you control.
Creature — Drix Assassin
When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature — Avatar
Flying Whenever this creature enters or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment.
Creature — Human Mercenary
Whenever this creature becomes blocked, defending player discards a card.
Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Sorcery
Create two 2/2 white Knight Ally creature tokens.
Creature — Human Druid
{2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
Creature — Brushwagg
Trample {3}{G}: This creature gets +3/+3 until end of turn.