Inventory last scanned: 4/28/2026, 6:59:19 PM
Creature — Human Warrior
Whenever you cycle or discard a card, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Instant
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.
Creature — Sphinx
This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Creature — Sphinx
Flying Whenever you cycle or discard another card, scry 1. Cycling {U} ({U}, Discard this card: Draw a card.)
Creature — Human Artificer
Whenever you discover, discover again for the same value. This ability triggers only once each turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Enchantment — Aura
Enchant creature At the beginning of each upkeep, tap enchanted creature.
Enchantment — Aura Curse
Enchant player Creatures attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, this Aura deals damage to that player equal to the number of Curses attached to them.
Enchantment
As this enchantment enters, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life.
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls attack each combat if able.
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, this Aura deals 1 damage to that player or a planeswalker that player controls.
Sorcery
Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)
Instant
Destroy target enchantment. You gain 2 life.
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Zombie Minotaur
Menace (This creature can't be blocked except by two or more creatures.)
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has flying. Equip {3}
Instant
Cast this spell only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card.
Sorcery
Cut In deals 4 damage to target creature. Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Instant
Target creature deals damage to itself equal to its power. If that creature has flying, it deals twice that much damage to itself instead.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target planeswalker that was activated this turn or tapped creature.
Sorcery
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) You draw X cards and you lose X life.
Artifact Creature — Phyrexian Warrior
Sacrifice another artifact or creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature — Vampire Warrior
Pay 1 life: This creature gets +1/+0 until end of turn. Activate only once each turn.
Instant
Up to two target creatures each get +1/+1 and gain lifelink until end of turn.
Artifact
{3}, {T}: Tap target creature, then return this artifact to its owner's hand.
Creature — Cyclops Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, you get {E}{E}{E} (three energy counters). When this creature dies, you may pay {E}{E}{E}. When you do, this creature deals damage equal to its power to any target.
Creature — Elf Scout
Creature — Human Survivor
This creature can't be blocked by Glimmers. Survival — At the beginning of your second main phase, if this creature is tapped, you may search your library for a card, put it into your graveyard, then shuffle.
Creature — Lizard Rogue
When this creature enters, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
Artifact — Equipment
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Imp
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Shark
Vigilance Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature — Human Citizen
When this creature enters, choose one — • Puff Piece — Put a +1/+1 counter on each of up to two target creatures. • Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.
Creature — Merfolk Wizard
{U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
Creature — Ox
Vigilance Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Creature — Human Citizen
When this creature enters, choose one — • Repair — Return target card with mana value 4 or greater from your graveyard to your hand. • Impound — Exile target artifact or enchantment.
Legendary Creature — Human
Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}. Doctor's companion (You can have two commanders if the other is the Doctor.)
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Sorcery
Spree (Choose one or more additional costs.) + {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.
Instant
Create two 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."
Artifact — Equipment
Equipped creature gets +2/+1. When equipped creature dies, you may have this Equipment become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. Equip {1}
Instant
Discard your hand, then draw two cards.
Legendary Creature — Human Knight
Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.
Artifact — Vehicle
At end of combat, if this Vehicle attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Choose one — • Return target creature card from your graveyard to your hand. • Darigaaz's Charm deals 3 damage to any target. • Target creature gets +3/+3 until end of turn.
Creature — Human Artificer
When this creature enters, you may return target artifact card from your graveyard to your hand. Whenever you cast a historic spell, put a +1/+1 counter on this creature. (Artifacts, legendaries, and Sagas are historic.)
Sorcery
Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.