Inventory last scanned: 4/29/2026, 6:57:33 PM
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or Spacecraft.
Instant
Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.
Sorcery
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Instant
Destroy target nonland permanent. Its controller creates a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Sorcery
Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.
Enchantment
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this enchantment isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Creature — Angel Warrior
Flying, vigilance When this creature enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Djinn Monk
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}: Put an exalted counter on target creature you control. Activate only as a sorcery. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Legendary Creature — Elf Shaman
Prevent all damage that would be dealt to creature tokens you control.
Sorcery
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Creature — Vedalken Scout
Flying, trample Whenever this creature deals combat damage to a player, you get that many {E} (energy counters).
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
Creature — Human Horror
{T}, Sacrifice this creature and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
Creature — Eldrazi Faerie Rogue
Devoid (This card has no color.) Flying Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Creature — Dog
First strike {7}{W}, {T}, Sacrifice this creature: Creatures you control get +2/+2 until end of turn.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant red or green creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Enchantment
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. When a Dragon you control enters, return this enchantment to its owner's hand.
Creature — Merfolk Soldier
This creature enters with three -1/-1 counters on it. Whenever this creature becomes tapped while it has a -1/-1 counter on it, remove a -1/-1 counter from it.
Instant
End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.
Instant
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
Enchantment — Aura
Enchant creature This Aura enters with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on this Aura.
Creature — Zombie Shapeshifter
{B}: This creature gains menace until end of turn. {B}: This creature gains deathtouch until end of turn. {B}: This creature gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {1}: This creature gets +1/-1 or -1/+1 until end of turn.
Creature — Human Scout
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control.
Creature — Sliver
Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Other Sliver creatures you control have outlast {2}.
Enchantment Creature — Demon
Flying This creature gets -1/-1 for each card in your opponents' hands. At the beginning of your upkeep, each player discards a card.
Instant
Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
Creature — Cat Monk
When this creature enters, you may destroy target enchantment.
Creature — Human
When this creature enters, create a 3/2 colorless Eldrazi Horror creature token.
Artifact — Equipment
Equipped creature gets +4/+0. Whenever this Equipment becomes attached to a creature, tap that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Target creature gets +X/+0 until end of turn.
Creature — Elemental Sorcerer
Reach Whenever you cast a spell with mana value 4 or greater, this creature deals 2 damage to each opponent.
Creature — Treefolk
Trample When this creature enters, the Ring tempts you.
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
Creature — Dwarf
{R}, Sacrifice this creature: Target black creature gets +1/+0 and gains first strike until end of turn.
Sorcery
Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
Artifact
{X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Goblin Pirate
At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)
Instant
Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature — Phyrexian Cleric
When this creature enters, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
Artifact
You may choose not to untap this artifact during your untap step. {X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as this artifact remains tapped.
Sorcery
Gain control of target creature with mana value X.
Sorcery — Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Creature — Cat Advisor
{4}{W}: Create a 1/1 colorless Gnome artifact creature token.
Instant
This spell costs {2} less to cast if it targets an attacking creature. Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Enchantment — Aura
Enchant creature Enchanted creature has "{1}{W}, {T}: You gain 3 life."
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Exile target creature with mana value 3 or greater.
Sorcery
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Enchantment — Aura
Enchant creature Enchanted creature has "{R}, {T}, Discard a card: Draw a card."
Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Artifact Creature — Golem
{2}: Put target card from your graveyard on the bottom of your library.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.