3719 Magazine St., New Orleans, LA, 70115
Cards Tracked
9311
In Stock
9308
Rating
β
Inventory last scanned: 9/10/2026, 6:12:46 PM
Creature β Vampire
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature β Vampire
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature β Vampire Archer
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. {2}{R}: This creature deals damage to target creature equal to the number of +1/+1 counters on this creature.
Creature β Vampire Berserker
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature β Vampire Noble
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature β Vampire
Whenever this creature attacks, it deals 1 damage to defending player.
Creature β Vampire
Artifact Creature β Dragon
Prototype {2}{R} β 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying {2}: This creature gets +1/+0 until end of turn.
Creature β Human Soldier
First strike Whenever this creature or another creature you control enters, target creature gets +2/+0 until end of turn.
Creature β Human Wizard
When this creature enters, destroy up to one other target creature. If that creature wasn't dealt damage this turn, its controller draws two cards.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Scry 2. II β Put two +1/+1 counters on target creature you control. III β Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β You and target opponent each draw two cards. II β Exile target artifact an opponent controls. III β Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
Instant
Target creature you control deals damage equal to its power to another target creature.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Put a +1/+1 counter on up to one target creature. III β Exile a creature with the greatest power among creatures target opponent controls.
Sorcery
Put target land on top of its owner's library.
Enchantment β Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
Instant
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
Instant
Choose one β β’ Creatures you control get +1/+1 until end of turn. β’ Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Creature β Vampire
When this creature enters, if an opponent lost life this turn, add {R}{R}{R}. {2}{R}, Discard a card: Draw a card.
Instant
Target creature gets +3/+0 and gains trample until end of turn.
Creature β Goblin Pirate
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}, Sacrifice this creature: It deals 1 damage to any target.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Creature β Human Cleric
When this creature enters, each player discards a card. If you discarded a card this way, draw a card.
Creature β Zombie
{2}, {T}: Tap target creature.
Sorcery
Devoid (This card has no color.) Fanged Flames deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Enchantment Creature β Snake Ninja
Deathtouch
Enchantment Creature β Snake Ninja
Deathtouch
Legendary Creature β Human Soldier
At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.
Legendary Creature β Human Soldier
At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.
Instant // Instant
Creature β Spirit
Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature β Fox
Vigilance When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Legendary Creature β Tiefling Warlock
Dark One's Own Luck β Whenever you roll one or more dice, Farideh gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
Legendary Creature β Tiefling Warlock
Dark One's Own Luck β Whenever you roll one or more dice, Farideh gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
Instant
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. 1β9 | Farideh's Fireball deals 2 damage to each player. 10β20 | Farideh's Fireball deals 2 damage to each opponent.
Artifact Creature β Scarecrow
This creature doesn't untap during your untap step. {2}, {Q}: Put a +1/+1 counter on this creature. ({Q} is the untap symbol.)
Creature β Human Cleric
{1}: Add {W}. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Enchantment β Aura
Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.
Creature β Human
Whenever this creature attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, this creature assigns no combat damage this turn.
Creature β Human
Whenever this creature attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, this creature assigns no combat damage this turn.
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Creature β Kor Wizard
When this creature enters, you and target opponent each draw a card.
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
Instant // Sorcery
Instant
Destroy target creature that was dealt damage this turn. It can't be regenerated.
Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent. Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it. Draw a card.
Instant
Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2.
Instant
Exile target artifact or enchantment.
Instant
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Sorcery
Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
Sorcery
Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
Instant
This spell costs {2} less to cast if it targets a tapped creature. Destroy target nonland permanent.
Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
Creature β Eldrazi Drone
Devoid (This card has no color.) Deathtouch Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) {3}{U}{B}: Draw a card. Each opponent exiles the top card of their library.
Creature β Human Pirate
When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature β Troll
When this creature enters, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.) {1}, Sacrifice an Aura attached to this creature: This creature fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)