Inventory last scanned: 5/1/2026, 6:54:56 PM
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Draw a card. Then you may reveal a Giant card from your hand. When you do, this Saga deals 2 damage to target opponent or planeswalker. III — The next Giant spell you cast this turn costs {2} less to cast.
Creature — Dwarf Artificer
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this creature doesn't have a flying counter on it, put a flying counter on it.
Artifact — Equipment
Flash When this Equipment enters, you get {E}{E} (two energy counters). When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip—Pay {E}{E}.
Instant // Instant
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
Instant
Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.
Sorcery
You gain life equal to the number of creature cards in all graveyards.
Instant
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Sorcery
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Sorcery
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.
Instant
Destroy target artifact or enchantment. You gain 4 life.
Sorcery
Gain control of target artifact or creature. Untap it.
Sorcery
Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
Land — Desert
{T}: Add {C}. {T}, Pay 1 life: Add {U}. {1}{U}, {T}, Sacrifice a Desert: Target player mills four cards. (They put the top four cards of their library into their graveyard.)
Creature — Wolverine
When this creature enters, exile the top card of your library. Until end of turn, you may play that card. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Elf Warrior
{3}{G}: This creature gets +2/+2 until end of turn.
Creature — Insect
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
Creature — Cat
When this creature enters, if you cast it, add {W}{U}{B}{R}{G}.
Enchantment — Aura
Enchant creature you control When this Aura enters, it deals 4 damage to target creature or planeswalker an opponent controls. Enchanted creature gets +1/+1.
Artifact Creature — Construct
This creature enters with a +1/+1 counter on it. When this creature dies, if it had counters on it, put those counters on target creature you control.
Artifact Creature — Golem
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, put a +1/+1 counter on target creature.
Artifact Creature — Demon
Vigilance, reach, trample
Artifact Creature — Golem
Vigilance This creature attacks or blocks each combat if able.
Instant
Iron Verdict deals 5 damage to target tapped creature. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Artifact Creature — Wurm
Prototype {2}{G}{G} — 2/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Whenever this creature attacks, target attacking creature gets +X/+0 until end of turn, where X is this creature's power.
Creature — Giant Warrior
Reach Whenever you cast your second spell each turn, this creature deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Elf Warrior
Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Creature — Human Warrior
When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.
Artifact Creature — Boar
Trample, haste Channel — {1}{R}, Discard this card: Target creature gets +3/+1 and gains trample until end of turn.
Creature — Cat Warrior
When this creature enters, put a +1/+1 counter on target creature.
Creature — Insect
When this creature enters, put a +1/+1 counter on target creature.
Artifact — Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.
Sorcery
Target creature must be blocked this turn if able. Draw a card.
Creature — Gremlin
Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
Enchantment
When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
Instant
Put target creature into its owner's library second from the top.
Instant
Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)
Creature — Eldrazi Insect
Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens.
Creature — Human Citizen
Whenever you attack, target attacking equipped creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Legendary Creature — Human Wizard
Vigilance {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4—{W}{U}
Creature — Bird
Flying When this creature dies, draw a card.
Legendary Creature — Dinosaur
Haste When Itzquinth enters, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature.
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Creature — Elemental
This creature enters with X +1/+1 counters on it.
Creature — Human Druid
{T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.
Instant
Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
Artifact
{T}: Add {U} or {R}. {U}{R}, {T}, Sacrifice this artifact: Draw a card.
Artifact
If you would get one or more {E} (energy counters), you get that many plus one {E} instead. {T}: Draw a card. Activate only if you've paid or lost four or more {E} this turn.