3719 Magazine St., New Orleans, LA, 70115
Cards Tracked
9300
In Stock
9297
Rating
β
Inventory last scanned: 9/9/2026, 6:14:02 PM
Artifact Creature β Toy
Whenever this creature attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.
Creature β Kor Cleric
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. {2}{W}: Another target Cleric gains lifelink until end of turn.
Creature β Elf Druid
Alliance β Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Creature β Phyrexian Kor
Flying Whenever this creature deals combat damage to a player or battle, transform up to one target Incubator token you control.
Artifact Creature β Gnome
Whenever this creature becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature β Human Ranger
Trample Whenever one or more cards leave your graveyard during your turn, put a +1/+1 counter on this creature.
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
Creature β Human Archer
Reach When this creature enters, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
Sorcery
Choose one or both β β’ Return target creature to its owner's hand. β’ Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.
Instant
Target creature gets +4/-4 until end of turn.
Artifact Creature β Construct
{1}{B}: This creature gets +1/+1 until end of turn.
Creature β Human Cleric
Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice this creature: You gain 4 life. Activate only during your upkeep.
Creature β Skeleton Wizard
{1}{B}: Regenerate this creature. Sacrifice this creature: Target player discards two cards. Activate only during your upkeep.
Creature β Bird
Flying Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Choose one β β’ Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. β’ Target creature gets -2/-2 until end of turn.
Enchantment
Sacrifice a land: Destroy target enchantment.
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Creature β Human Wizard
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Creature β Human Wizard
When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Creature β Human Soldier
{1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand.
Creature β Human Soldier
Metalcraft β As long as you control three or more artifacts, this creature gets +2/+2 and has flying.
Creature β Human Wizard
Flying {T}: Attach target Equipment you control to target creature you control.
Creature β Aurochs
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Instant
Attacking creatures get +2/+0 until end of turn. Flashback {2}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Elk Beast
Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
Creature β Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample
Artifact β Book
This artifact enters with a page counter on it for each person who has signed it. {3}, {T}, Remove a page counter from this artifact: Draw a card.
Artifact Creature β Artificer
{T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell.
Artifact Creature β Assembly-Worker
Prototype {1}{W} β 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Vigilance {1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.
Artifact β Equipment
When this Equipment enters, create a 2/2 colorless Robot artifact creature token and attach this Equipment to it. Equipped creature gets +1/+2 and has flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Human Cleric
{1}, {T}: Tap target non-Human creature.
Artifact β Equipment
Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {2}
Sorcery
Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
Snow Creature β Human Wizard
{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Creature β Bird Soldier Archer
Flying {2}{W}, {T}: This creature deals 2 damage to target attacking or blocking creature.
Creature β Zombie Bird Warrior
Flying When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature β Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, you may draw a card.
Creature β Human Warrior
Deathtouch Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Instant
Destroy target creature that dealt damage this turn.
Creature β Human Druid
Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Creature β Bird Assassin
Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch. When this creature dies, mill two cards, then draw a card.
Creature β Bird Wizard
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
Creature β Bird Rebel Soldier
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, you gain 2 life.
Creature β Bird Warrior
Flying
Creature β Bird Soldier
Flying, protection from red
Creature β Bird Soldier
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature β Bird Warrior
Flying Double strike (This creature deals both first-strike and regular combat damage.) Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature β Bird Scout
Flying When this creature enters, choose one β β’ Put a +1/+1 counter on this creature. β’ Return target creature to its owner's hand.
Creature β Bird Soldier
Flying When this creature enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Creature β Bird Soldier
Flying Domain β Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
Creature β Bird
Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle this card, put a flying counter on target creature you control.
Creature β Dwarf Artificer
When this creature enters, you may return another permanent you control to its owner's hand.
Enchantment β Aura
Enchant artifact or creature When this Aura enters, put X +1/+1 counters on enchanted permanent. As long as enchanted permanent is a creature, it has base power and toughness 1/1.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
Enchantment β Aura
Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.
Creature β Beast
Creature β Human Druid
Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.