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988
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988
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Inventory last scanned: 7/26/2026, 6:07:58 PM
Artifact — Vehicle
Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.) Cycling {1}
Artifact Creature — Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Creature — Human Bard
Flash When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile the spell.)
Legendary Planeswalker — Sorin
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink. −2: Create a 2/2 black Vampire creature token with flying. −6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."
Creature — Spirit
As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
Sorcery
Target player mills cards equal to your life total.
Sorcery
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
This spell costs {1} less to cast for each creature you control with power 4 or greater. Counter target spell unless its controller pays {X}.
Creature — Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
Instant
Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.
Creature — Sphinx
Flying, ward {2} Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Creature — Spider Spirit
Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Land
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Creature — Spuzzem Advisor
You make all choices for Spuzzems you control.
Creature — Siren Pirate
Flying When this creature enters, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Legendary Creature — Goblin Noble
Haste Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast this card from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
Sorcery
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
Creature — Goblin Warrior
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) {1}{R}, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
Creature — Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Artifact
This artifact enters tapped. {T}: Add one mana of any color that a basic land you control could produce.
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get {E}{E} (two energy counters). At the beginning of your first main phase, sacrifice this enchantment unless you pay {E}.
Enchantment
Flash This spell costs {1} less to cast for each attacking creature. When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Creature — Weird Detective
Flying, vigilance When this creature enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
Legendary Creature — Human Wizard
As Stenn enters, choose a card type other than creature or land. Spells you cast of the chosen type cost {1} less to cast. {1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Instant
Counter target creature spell with power or toughness 2 or less.
Enchantment
At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.
Legendary Creature — Moogle
Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.
Creature — Otter Wizard
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost {1} less to cast.
Legendary Creature — Alien Cleric
Vigilance, trample Grenades! — {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Creature — Serpent
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Cycling {U} ({U}, Discard this card: Draw a card.)
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Artifact Creature — Lhurgoyf
Subgoyf's power and toughness are each equal to the number of different subtypes other than creature types among cards in all graveyards and its toughness is equal to that number plus 1. (Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.)
Instant
Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.
Artifact — Vehicle
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1
Enchantment Creature — Saga Horror
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Pain — You draw a card and you lose 1 life. IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life. Menace
Artifact — Book Equipment
Job select Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking." Abraxas — Equip {3}