Inventory last scanned: 5/2/2026, 7:05:06 PM
Artifact — Vehicle
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When this Vehicle enters, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Human Artificer
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
Creature — Human Knight
Vigilance As this creature enters, choose a creature type. Human creatures you control have protection from creatures of the chosen type.
Creature — Human Knight
Affinity for Humans (This spell costs {1} less to cast for each Human you control.) Trample, haste At the beginning of your end step, if this creature attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
Creature — Pangolin Beast
When this creature enters, put a +1/+1 counter on each other creature you control.
Sorcery
Rift Bolt deals 3 damage to any target. Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Creature — Elf Druid
{T}: Add one mana of any color. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Land
{T}: Add {C}. As long as this card is in your graveyard, lands you control have "{T}: Add {G} or {W}."
Creature — Elf Shaman
When this creature enters, choose target face-up exiled card. Its owner shuffles it into their library.
Creature — Illusion
Flying When this creature enters, return target permanent to its owner's hand. Suspend 3—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Goblin Pirate
First strike Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Enchantment
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Sorcery
Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.
Creature — Angel Cleric
Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Legendary Creature — Cat Citizen
Rigo enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
Instant
Vivid — This spell costs {1} less to cast for each color among permanents you control. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
Snow Creature — Human Druid
{T}: Untap another target snow permanent.
Snow Creature — Skeleton
{S}: Regenerate this creature. ({S} can be paid with one mana from a snow source.)
Creature — Human Wizard
{1}, {T}: Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.)
Creature — Human Wizard
{1}, {T}: You may tap or untap target permanent. Activate only if you control four or more snow permanents.
Artifact
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}, {T}: Tap target artifact, creature, or land.
Artifact
{5}, {T}: Discard a card at random, then draw two cards.
Artifact — Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact
{T}: Add {C}{C}. {2}, {T}, Pay 1 life: Tap target nonland permanent.
Sorcery
The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.
Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Sorcery
Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment.
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, draw a card.
Instant
Tap all blue creatures.
Enchantment Creature — Chimera
Flying At the beginning of your upkeep, return an enchantment you control to its owner's hand.
Creature — Human Wizard
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Artifact Creature — Construct
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Creature — Human Wizard
Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, discard two cards, then draw three cards.
Sorcery // Sorcery
Sorcery
Return target creature card from your graveyard to the battlefield.
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Creature — Human Pirate
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {1}.
Creature — Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}, {T}: Tap target land.
Creature — Human Pirate
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {2}.
Legendary Creature — Elf Druid
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."
Enchantment
Creatures you control have haste. Legendary creatures you control get +1/+0.
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Legendary Creature — Human Samurai
Haste Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
Instant
Whenever a creature or enchantment you control enters this turn, draw a card. Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent. Flashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Enchantment
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Instant
Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
Sorcery
Return target artifact card from your graveyard to your hand.
Sorcery
Destroy all creatures with mana value 3 or less.
Legendary Creature — Lizard Warlock
Menace {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
Creature — Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate this creature.