Inventory last scanned: 5/3/2026, 7:55:36 PM
Instant
Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Creature — Human Cleric
Medicus Ministorum — When this creature enters, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
Creature — Human Shaman
{T}: Add {R}.
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
Creature — Dragon
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Flying {3}{R}: This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it.
Creature — Human Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Creatures with power less than this creature's power can't block it.
Creature — Vedalken Rogue Mutant
{5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."
Enchantment
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
Creature — Elf Berserker
Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.
Creature — Phyrexian Zombie
When this creature enters, put three -1/-1 counters on target creature.
Creature — Phyrexian Imp
Flying Discard a card: Add {B}.
Creature — Human Wizard
Haste {T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
Creature — Goblin
Sacrifice a Goblin: Add {R}.
Creature — Human Cleric
Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
Artifact Creature — Construct
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Artifact Creature — Necron
Deathtouch Hyperphase Threshers — Whenever an artifact you control enters, this creature gains first strike until end of turn.
Creature — Ogre Warrior
At the beginning of your upkeep, return a black creature you control to its owner's hand. {1}{B}: Regenerate this creature.
Sorcery
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature of their choice. Each opponent who can't loses half their life, rounded up.
Instant
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
Creature — Dwarf Citizen
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {1}{B}, Sacrifice another creature or a Treasure: Draw a card.
Artifact
This artifact enters tapped. {T}: Add {U}.
Artifact — Vehicle
Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Giant Archer
Reach Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature — Kor Spirit
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {2}{G} ({2}{G}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
Kicker {3} Indestructible When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact. {T}: Add one mana of any color.
Creature — Shade
Kicker {2}{B} This creature can't block. If this creature was kicked, it enters with two +1/+1 counters on it. Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Creature — Spider
Reach When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent. When this creature dies, you may gain 1 life for each creature card in your graveyard. If you do, exile this card from your graveyard.
Creature — Cat Knight
Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee.
Creature — Cat Scout
Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Creature — Dragon
Flying When this creature enters, you become the monarch. At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
Creature — Vampire Soldier
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature has flying as long as you have the city's blessing.
Creature — Giant
Reach (This creature can block creatures with flying.)
Artifact Creature — Thopter
Flying When this creature enters, draw a card.
Creature — Cat Dragon
Flying {R}: This creature gets +1/+0 until end of turn. {R}: This creature gains first strike until end of turn. {R}: This creature gains haste until end of turn.
Creature — Elf Druid
{T}: Add {G}. {1}: Add {R} or {W}.
Creature — Elf Ranger
{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
Creature — Bird Frog
Flying When this creature enters, exile up to one other target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Legendary Artifact — Vehicle
Flying Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Fish
Flying Whenever an artifact you control enters, you may draw a card. If you do, discard a card.
Creature — Elf Archer
Reach (This creature can block creatures with flying.) {2}{G}: This creature deals 1 damage to target creature with flying.
Creature — Phyrexian Construct
Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.
Sorcery
Destroy all creatures and planeswalkers except for commanders.
Artifact
{4}, {T}, Discard your hand: Draw a card for each creature you control.
Creature — Eldrazi Drone
Devoid (This card has no color.) {C}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.)
Creature — Vampire Warrior
When this creature enters, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.
Creature — Minotaur Shaman
Whenever you sacrifice a permanent, this creature gets +2/+0 until end of turn. {2}, Sacrifice another creature or an enchantment: This creature gains first strike until end of turn.
Land
{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Artifact — Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying Whenever this Spacecraft attacks, you may put a creature card from your hand onto the battlefield.
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.