Inventory last scanned: 5/3/2026, 7:55:36 PM
Artifact
When this artifact enters, draw a card. {T}, Sacrifice this artifact: Target creature doesn't untap during its controller's next untap step.
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sorcery
Create an X/X green Ooze creature token.
Legendary Creature — Fungus
Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproling creature token.
Sorcery
Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.
Land
This land enters tapped. {T}: Add {G}. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Human Pirate
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, this creature has hexproof and can't be blocked.
Creature — Plant Zombie
Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Fish Mutant
When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Legendary Creature — Sliver Mutant
{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle. {3}: Gain control of target Sliver. (This effect lasts indefinitely.)
Legendary Creature — Ooze
Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Creature — Demon
Jolly Gutpipes — {2}, {T}, Sacrifice a creature: The next creature spell you cast this turn has cascade. (When you next cast a creature spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature — Eldrazi Drone
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) {2}: This creature gets +1/+1 until end of turn.
Creature — Dragon
Flying This creature can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on this creature.
Creature — Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Creature — Human Warrior
When this creature enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Creature — Minotaur Warrior
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
Instant
Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Creature — Elemental Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
Land
This land enters tapped. {T}: Add {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
Enchantment
At the beginning of your upkeep, target player loses 1 life. Sacrifice this enchantment: It deals 4 damage to target creature. Activate only as a sorcery.
Artifact — Vehicle
Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchantment
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Return target creature to its owner's hand. Untap up to two lands.
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand.
Creature — Spider
Reach Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Legendary Creature — Human Rebel Monk
Vigilance Snow Villiers's power is equal to the number of creatures you control.
Basic Snow Land — Forest
({T}: Add {G}.)
Basic Snow Land — Island
({T}: Add {U}.)
Basic Snow Land — Mountain
({T}: Add {R}.)
Basic Snow Land — Plains
({T}: Add {W}.)
Basic Snow Land — Swamp
({T}: Add {B}.)
Snow Land — Plains Swamp
({T}: Add {W} or {B}.) This land enters tapped.
Creature — Dinosaur
Flying When this creature enters, you gain 3 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature — Human Rogue
Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards.
Land — Forest Island
({T}: Add {G} or {U}.) This land enters tapped unless you control two or more basic lands.
Legendary Creature — Human Warrior Ally
When Sokka enters, discard up to two cards, then draw that many cards. Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
Legendary Creature — Human Warrior Ally
Vigilance Equipment spells you cast cost {1} less to cast for each Ally you control. At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka.
Legendary Creature — Human Warrior Ally
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other Allies you control have menace and prowess. Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Legendary Creature — Human Advisor
Defender Sokrates has hexproof as long as it's untapped. Sokratic Dialogue — {T}: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."