669 Capital Avenue Southwest, Battle Creek, MI, 49015
Cards Tracked
8536
In Stock
8531
Rating
β
Inventory last scanned: 7/31/2026, 6:15:04 PM
Legendary Creature β Dwarf Advisor
When Tataru Taru enters, you draw a card and target opponent may draw a card. Scions' Secretary β Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Creature β Zombie Jackal
When this creature dies, each opponent loses 2 life.
Legendary Creature β Merfolk Druid
Landfall β Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature β Merfolk Druid
Land creatures you control have flying. Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
Creature β Elf
All creatures able to block this creature do so.
Legendary Enchantment β Background
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
Creature β Human Rogue
Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") {1}, {T}, Sacrifice another permanent: Flip a coin.
Legendary Creature β Human Artificer
Haste {U}{R}, {T}: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.
Sorcery β Lesson
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Creature β Raccoon Warrior
Menace Whenever you expend 4, this creature deals 2 damage to each opponent. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Instant
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Artifact Creature β Construct
Reach, trample This creature can't attack or block unless its power is 6 or greater. {T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature.
Creature β Elemental Giant
Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one β β’ This creature deals 3 damage to each opponent. β’ Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Enchantment
Each land card in your hand has cycling {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Legendary Planeswalker β Teferi
+1: Draw a card. At the beginning of the next end step, untap up to two lands. β3: Put target nonland permanent into its owner's library third from the top. β8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Enchantment β Aura
Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creature β Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
Enchantment β Aura
Enchant planeswalker Enchanted planeswalker has "[β12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'" Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.
Enchantment
When this enchantment enters, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Enchantment
Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Legendary Planeswalker β Teferi
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. β1: Untap up to four target permanents. β10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.
Legendary Planeswalker β Teferi
Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. β3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Sorcery
Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.
Creature β Phyrexian Elf Warrior
Protection from artifacts Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Legendary Creature β Human Wizard
Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Creature β Sliver
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
Creature β Merfolk Wizard
When this creature enters, tap all creatures target opponent controls.
Creature β Djinn
Flying This creature gets +1/+0 for each basic Island you control.
Creature β Merfolk Wizard
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Draw a card, then discard a card.
Legendary Creature β Elemental Illusion
{2}{R}, {T}, Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step.
Artifact
{T}: Each player draws a card.
Land β Forest Plains
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.