669 Capital Avenue Southwest, Battle Creek, MI, 49015
Cards Tracked
8524
In Stock
8519
Rating
β
Inventory last scanned: 8/1/2026, 6:15:52 PM
Enchantment Creature β Elk
Bestow {1}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Artifact β Equipment
Invoke Duplicity β Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." Equip {2}
Creature β Human Wizard
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Enchantment
At the beginning of your upkeep, choose one β β’ Each player with exactly 13 life loses the game, then each player gains 1 life. β’ Each player with exactly 13 life loses the game, then each player loses 1 life.
Artifact Creature β Construct
This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature β Human Knight
Deathtouch During your turn, this creature has first strike. Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Put a +1/+1 counter on target creature you control with the greatest power. III β Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
Creature β Human Warrior
Lifelink Praesidium Protectiva β When this creature is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library. Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature β Troll Frog Warrior
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.
Legendary Creature β Kraken
Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
Legendary Creature β Dryad
Other creatures you control get +1/+1. When Trostani enters, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own.
Legendary Creature β Dryad
Whenever another creature you control enters, you gain life equal to that creature's toughness. {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
Enchantment
If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. At the beginning of your end step, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Enchantment
Creatures you control have double strike and lifelink.
Creature β Human Knight
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever this creature is dealt damage, it deals that much damage to target player.
Creature β Merfolk Rogue
As this creature enters, choose a player. This creature has protection from the chosen player.
Creature β Beast
Mutate {3}{G/U}{G/U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, create a 3/3 green Beast creature token.
Kindred Sorcery β Elf
Choose two β β’ Create a token that's a copy of target Elf you control. β’ Return one or two target permanent cards from your graveyard to your hand. β’ Destroy target creature or enchantment. β’ Creatures target player controls get +3/+3 until end of turn. Untap them.
Creature β Wall
Defender, reach Creatures you control have haste.
Creature β Wolf
First strike (This creature deals combat damage before creatures without first strike.)
Instant
Draw a card. You get {E}{E} (two energy counters).
Creature β Elemental
Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, this creature deals 3 damage to that player.
Creature β Insect
Landfall β Whenever a land you control enters, this creature deals 1 damage to each opponent.
Creature β Rat
{4}{B}: Return this card from your graveyard to the battlefield tapped.
Creature β Mutant Ninja Fox
Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature.
Creature β Elf Druid
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. {G}, Sacrifice three creatures: Return target land card from your graveyard to your hand.
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell. {3}, {T}: Target Ninja or Turtle can't be blocked this turn.
Enchantment
Flash Turtles you control get +2/+2.
Artifact β Vehicle
Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card.
Instant
You may tap or untap target artifact, creature, or land.
Creature β Elemental Sorcerer
Flying If a triggered ability of another Elemental you control triggers, it triggers an additional time.
Artifact
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy. {7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant
Switch target creature's power and toughness until end of turn. Draw a card.
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle. Cycling {B}{R}{G} ({B}{R}{G}, Discard this card: Draw a card.)
Artifact Creature β Spider Toy
{T}: Add one mana of any color. Put a nest counter on this creature. {T}, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.
Creature β Dragon
Flying, menace, haste Whenever this creature attacks, draw two cards.
Creature β Sliver
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III β You gain X life and scry X, where X is the number of Zombies you control.
Legendary Enchantment Creature β Demigod
Tymaret's toughness is equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) {1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
Creature β Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature β Demon
Flying, trample As this creature enters, choose another creature you control. The chosen creature gets +3/+3 and has flying. When this creature leaves the battlefield, sacrifice the chosen creature.