669 Capital Avenue Southwest, Battle Creek, MI, 49015
Cards Tracked
8526
In Stock
8521
Rating
β
Inventory last scanned: 8/2/2026, 6:15:02 PM
Enchantment
When this enchantment enters, create a 2/1 green Spider creature token with reach, then you gain 1 life for each Spider you control. Spiders you control get +1/+1 and can't be blocked by creatures with defender.
Creature β Plant Wall
Defender When this creature enters, draw a card.
Creature β Wall
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
Creature β Wall
Defender (This creature can't attack.)
Creature β Wall
Defender (This creature can't attack.) Whenever this creature is dealt combat damage, you gain that much life.
Creature β Wall
Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Creature β Wall
Defender (This creature can't attack.) Whenever this creature is dealt damage, you gain that much life.
Artifact Creature β Wall
Defender (This creature can't attack.) When this creature blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Creature β Wall
Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.
Creature β Wall
Defender When this creature enters, draw a card.
Creature β Spirit Wall
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
Creature β Wall
Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature β Wall
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking. This creature can't be the target of spells that can target only Walls or of abilities that can target only Walls.
Artifact Creature β Wall
Defender {G}: This creature gains reach until end of turn. (It can block creatures with flying.)
Creature β Wall
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking.
Creature β Human Soldier Ally
Reach, deathtouch When this creature dies, if there's a Lesson card in your graveyard, you gain 2 life.
Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
Creature β Merfolk Cleric
Whenever this creature becomes tapped, you gain 2 life.
Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
{1}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature β Horror
Flying When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Human Bard Ally
Whenever this creature attacks, creatures you control get +1/+0 until end of turn.
Creature β Merfolk Wizard
Whenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn.
Kindred Sorcery β Merfolk
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.
Creature β Merfolk Wizard
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Legendary Artifact β Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. Equip {3}
Artifact
This artifact enters tapped. {T}: Add {W}. {T}: The next spell you cast this turn has convoke.
Artifact
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1β9 | X is one. 10β19 | X is two. 20 | X is three.
Creature β Beast
Whenever this creature or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature β Bird Wizard
Flying Creature spells with flying you cast cost {1} less to cast.
Creature β Human
{1}{W/B}: This creature becomes a Human Warrior with base power and toughness 3/3. {2}{W/B}{W/B}: If this creature is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. {3}{W/B}{W/B}{W/B}: If this creature is a Spirit, put five +1/+1 counters on it.
Creature β Human Soldier
As long as this creature has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
Sorcery
Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.
Creature β Human Pirate
Flying Whenever this creature attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Enchantment β Class
(Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. {1}{B}: Level 2 When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {6}{B}: Level 3 At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Instant // Sorcery
Creature β Rabbit Cleric
{3}{W}: Creatures you control get +1/+1 until end of turn.
Creature β Goblin Berserker
Double strike Whenever this creature deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
Creature β Zombie Goblin Wizard
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Token Creature β Rabbit Knight
Whenever you attack, choose one β β’ Create a 1/1 white Rabbit creature token that's tapped and attacking. β’ Attacking creatures you control get +1/+1 until end of turn. (This token's mana cost is {2}{W}{W}.)
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Land
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Enchantment β Aura
Enchant creature When this Aura enters, target creature an opponent controls can't block this turn. Enchanted creature gets +1/+1 and has haste.
Enchantment
Whenever a creature you control enters, it deals damage equal to its power to any target.
Creature β Human Rebel Ally
Haste Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.
Creature β Kithkin Citizen
At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Counter target spell [that wasn't cast from its owner's hand].
Sorcery
Return all permanents of the color of your choice to their owners' hands.
Land
{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.
Creature β Eldrazi Processor
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card.
Creature β Eldrazi Wizard
Kicker {G} and/or {1}{U} When you cast this spell, if it was kicked with its {G} kicker, exile target artifact or enchantment an opponent controls. When you cast this spell, if it was kicked with its {1}{U} kicker, return target creature an opponent controls to its owner's hand.
Creature β Sliver
All Sliver creatures get +0/+2.
Creature β Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.