Inventory last scanned: 4/27/2026, 7:07:34 PM
Creature — Dinosaur
When this creature enters, for each opponent, exile up to one target nonland permanent that player controls until this creature leaves the battlefield. {X}{W}: Put target card with mana value X exiled with this creature into its owner's graveyard. You gain X life.
Creature — Eldrazi Drone
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." {B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Creature — Sliver
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
Creature — Insect
When this creature is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return this card to your hand.
Creature — Dragon
Flying When this creature enters, create a 4/4 red Dragon creature token with flying.
Creature — Eldrazi Drone
Eldrazi Spawn creatures you control get +2/+1.
Creature — Human Shaman
{1}{R}{R}: This creature deals 1 damage to any target and 1 damage to you.
Legendary Artifact Creature — Phyrexian Artificer
Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Legendary Creature — Angel
Flying, vigilance Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Legendary Creature — Human Ally
Whenever Bruse Tarl enters or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)
Creature — Elemental
Haste This creature can't be blocked by creatures with power 2 or less. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Instant
Target creature gets +3/+3 until end of turn.
Instant
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment — Aura
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Enchant creature When this Aura enters, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Instant
Choose one — • Target creature gets +1/+1 and gains first strike until end of turn. • Target Pirate gets +1/+1 and gains double strike until end of turn.
Creature — Human Monk // Legendary Creature — Human Monk
Enchantment
Untapped creatures you control get +0/+2.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 0/4 white Wall creature token with defender. {W}: Level 2 Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
Artifact
When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {5}, {T}, Sacrifice this artifact: Destroy target nonland permanent. Activate only as a sorcery.
Legendary Creature — Human Noble Ally
When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
Legendary Creature — Human Noble Ally
Trample When Bumi enters, earthbend 4. Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.
Creature — Human Pirate
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a token, this creature gains flying until end of turn.
Creature — Giant Warrior
This creature enters with two -1/-1 counters on it. {1}{W}, Remove a counter from this creature: Target creature gains indestructible until end of turn. Activate only as a sorcery. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment — Aura
Enchant land When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Sorcery
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards.
Instant
Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.
Creature — Human Wizard
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn, then scry 1.
Creature — Dinosaur Avatar
When this creature enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
Creature — Human Shaman
When this creature enters, add {R}{G}.
Artifact Creature — Elk
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Kithkin Wizard
Protection from red Sacrifice this creature: Prevent all damage a red source of your choice would deal this turn.
Creature — Rabbit Soldier
Trample Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.
Instant
Untap target permanent.
Instant
Put a +1/+1 counter on target creature and untap it.
Creature — Human Soldier // Legendary Creature — Human Samurai
Creature — Human Soldier
{1}, {T}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.
Sorcery
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Token Creature — Squirrel Warrior
When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (This token's mana cost is {1}{G}.)
Instant
Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control.
Legendary Creature — Human Rogue
Menace (This creature can't be blocked except by two or more creatures.) Tunnel Snakes Rule! — Whenever Butch DeLoria attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control. {1}{B}: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
Creature — Vampire Warrior
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Legendary Creature — Human Peasant
At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Artifact Creature — Robot Insect
Flying, vigilance When this creature dies, draw a card.
Sorcery
Destroy X target artifacts.
Sorcery
Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.
Creature — Spirit Cleric
Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Human Cleric
{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
Sorcery
Any number of target players each discard a number of cards equal to the greatest mana value among permanents you control.
Creature — Human Warlock
Discard a card: This creature gains lifelink until end of turn. Threshold — This creature gets +1/+2 as long as there are seven or more cards in your graveyard.
Creature — Human Knight
Whenever you cast a historic spell, this creature deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)