669 Capital Avenue Southwest, Battle Creek, MI, 49015
Cards Tracked
8563
In Stock
8558
Rating
β
Inventory last scanned: 7/27/2026, 6:15:29 PM
Creature β Illusion
When this creature enters, return a permanent you control to its owner's hand.
Token Creature β Zombie Human Wizard
Menace Whenever Dreamstealer deals combat damage to a player, that player discards that many cards.
Artifact
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice this artifact: Draw three cards.
Creature β Sphinx
Flying, lifelink Whenever you draw a card, this creature gets +1/+0 until end of turn. Whenever this creature attacks, draw a card. Discard a card: This creature gains hexproof until end of turn. Tap it.
Instant
Target player mills three cards. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
Legendary Creature β Human Scientist
Flying At the beginning of your end step, draw a card. Then each opponent faces a villainous choice β That player discards a card, or you may put a Construct, Robot, or Vehicle card from your hand onto the battlefield.
Enchantment
Flash When this enchantment enters, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice this enchantment.
Creature β Elf Spider
Reach Whenever this creature deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.
Creature β Elemental Coyote
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on this creature.
Land
This land enters tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Horror
This creature can't block. Whenever this creature deals combat damage, sacrifice a permanent.
Legendary Creature β Elf Ranger
Double strike When Drizzt enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
Creature β Spirit Soldier
Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creature β Spirit Knight
Flying Whenever another Spirit you control enters, you gain 2 life. {3}{W}: Create a 1/1 white Spirit creature token with flying.
Creature β Spirit
Flying Double strike (This creature deals both first-strike and regular combat damage.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, draw a card.
Instant
Choose two β β’ Prevent all damage target instant or sorcery spell would deal this turn. β’ Target player sacrifices an enchantment of their choice. β’ Put a +1/+1 counter on target creature. β’ Target creature you control fights target creature you don't control.
Creature β Goblin Warrior
Other Goblins you control get +1/+1. {R}: Until end of turn, another target Goblin you control gains flying and "When this creature deals combat damage, sacrifice it."
Creature β Bear Mount
Whenever this creature attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature β Human Druid
This creature gets +2/+2 as long as you control a Dinosaur. {T}: Add one mana of any color.
Land
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
Creature β Eldrazi
Devoid (This card has no color.) When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}." Sacrifice an Eldrazi Scion: Tap target creature.
Instant
Choose one β β’ Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. β’ Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Land
{T}: Add {C}. {3}: Return this card from your graveyard to the battlefield tapped.
Artifact
{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
Creature β Human Druid
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Creature β Rabbit Druid
As long as you control a token, this creature gets +2/+0 and has trample.
Creature β Bear
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +2/+2.
Enchantment
Whenever a creature you control attacks, put a charge counter on this enchantment. Remove a charge counter from this enchantment: Add one mana of any color.
Creature β Human Druid Warrior
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {C}.
Creature β Dryad Soldier
({G/W} can be paid with either {G} or {W}.) If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
Enchantment Creature β Nymph Dryad
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.
Enchantment β Aura
Enchant creature When this Aura enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance.
Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Human Advisor
Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Creature β Kithkin Druid
When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand.
Sorcery
Choose up to one creature. Destroy the rest.
Land β Desert
{T}: Add {C}. When this land is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
Creature β Zombie
This creature enters tapped. Whenever you complete a dungeon, you may return this card from your graveyard to your hand.
Land
This land enters tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Artifact Creature β Shapeshifter
Imprint β When this creature enters, you may exile target nontoken creature. As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Enchantment
Whenever a creature you control enters, you may pay {1}. If you do, put a +1/+1 counter on that creature. {5}{G}, Sacrifice this enchantment: Put a +1/+1 counter on each creature you control.
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Creature β Boar
Creature β Vampire Cleric
Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
Sorcery // Sorcery
Creature β Vampire Soldier
When this creature enters, you draw a card and you lose 1 life.
Land
{T}: Add {C}. {U}{B}, {T}: Target player mills a card.
Creature β Spirit
Flying If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature β Eldrazi
Devoid (This card has no color.) Haste At the beginning of each end step, if you control no other colorless creatures, return this creature to its owner's hand.
Creature β Fox Spirit
Whenever one or more cards are put into a library from anywhere, put a +1/+1 counter on this creature. {3}: Put target card from a graveyard on the bottom of its owner's library.
Instant
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Creature β Dwarf Warrior
As long as this creature is equipped, it gets +0/+2.
Token Creature β Dwarf