Inventory last scanned: 4/28/2026, 7:08:00 PM
Creature — Zombie Horror
When this creature enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) {2}{U}: This creature can't be blocked this turn.
Land
{T}: Add {C}. {3}: Return this card from your graveyard to the battlefield tapped.
Creature — Dinosaur
Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Creature — Human Druid
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Creature — Elf Druid
{T}: Add {G}.
Creature — Rabbit Druid
As long as you control a token, this creature gets +2/+0 and has trample.
Enchantment — Aura
Enchant creature Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Creature — Bear
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +2/+2.
Artifact
{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
Enchantment
Whenever a creature you control attacks, put a charge counter on this enchantment. Remove a charge counter from this enchantment: Add one mana of any color.
Creature — Human Druid Warrior
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {C}.
Creature — Dryad
{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
Creature — Dryad Soldier
({G/W} can be paid with either {G} or {W}.) If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
Enchantment Creature — Nymph Dryad
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
Enchantment — Aura
Enchant creature When this Aura enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance.
Instant
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Advisor
Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Creature — Kithkin Druid
When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand.
Sorcery
Choose up to one creature. Destroy the rest.
Land — Desert
{T}: Add {C}. When this land is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
Creature — Zombie
This creature enters tapped. Whenever you complete a dungeon, you may return this card from your graveyard to your hand.
Land
This land enters tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Artifact Creature — Shapeshifter
Imprint — When this creature enters, you may exile target nontoken creature. As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Enchantment
Whenever a creature you control enters, you may pay {1}. If you do, put a +1/+1 counter on that creature. {5}{G}, Sacrifice this enchantment: Put a +1/+1 counter on each creature you control.
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Creature — Boar
Sorcery // Sorcery
Creature — Ouphe
Whenever this creature attacks or blocks, put a -1/-1 counter on it. When this creature dies, draw a card for each -1/-1 counter on it.
Creature — Vampire Cleric
Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
Land
{T}: Add {C}. {U}{B}, {T}: Target player mills a card.
Creature — Spirit
Flying If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Eldrazi
Devoid (This card has no color.) Haste At the beginning of each end step, if you control no other colorless creatures, return this creature to its owner's hand.
Creature — Human Warrior
When this creature dies, return another target creature card from your graveyard to your hand.
Creature — Fox Spirit
Whenever one or more cards are put into a library from anywhere, put a +1/+1 counter on this creature. {3}: Put target card from a graveyard on the bottom of its owner's library.
Creature — Dwarf Warrior
As long as this creature is equipped, it gets +0/+2.
Creature — Dwarf
{2}{R}, {T}: Destroy target nonbasic land. Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
Land
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. {T}, Remove any number of storage counters from this land: Add {R} for each storage counter removed this way.
Creature — Dwarf Soldier
{1}{R}: Target Dwarf creature gets +1/+0 until end of turn.
Sorcery
Create two 2/1 red Dwarf Berserker creature tokens. Foretell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Dwarf
Sorcery
Target player shuffles up to four target cards from their graveyard into their library.
Creature — Elf Warrior
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Legendary Creature — Elf Warrior
Reach (This creature can block creatures with flying.) Other Elf creatures you control get +1/+1. Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
Enchantment
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
Artifact
Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters). {T}, Pay {E}{E}{E}{E}{E}: This artifact deals 3 damage to any target.
Creature — Boar
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature — Bird Soldier
Flying When this creature enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.