669 Capital Avenue Southwest, Battle Creek, MI, 49015
Cards Tracked
8563
In Stock
8558
Rating
β
Inventory last scanned: 7/27/2026, 6:15:29 PM
Creature β Dragon
Flying, haste Whenever this creature attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Creature β Dragon
Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
Creature β Dragon
Flying, haste {1}{R}: This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.
Creature β Dragon
Flying, trample Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Creature β Devil
Haste Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.
Creature β Horror
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Artifact
Spells cost {1} less to cast.
Artifact β Equipment
Equipped creature gets +1/+1 for each enchantment you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact β Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
Creature β Cat
When this creature enters, draw a card.
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Legendary Artifact
{1}, {T}: Exile target creature you control. {7}, {T}: Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Artifact
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.
Creature β Human Knight
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship.
Creature β Eldrazi Drone
Devoid (This card has no color.) Colorless spells you cast cost {1} less to cast.
Creature β Merfolk Warrior
Creatures you control with +1/+1 counters on them can't be blocked.
Creature β Cat Beast
Flying When this creature enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
Creature β Centaur Shaman
Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.
Creature β Angel
Flying {3}{W}: Put a +1/+1 counter on another target creature with flying.
Artifact
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature β Demon
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sorcery
Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less.
Legendary Creature β Eldrazi Dragon
Emerge {6}{R}{R} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may exile your hand. If you do, draw three cards. Flying Each creature spell you cast has emerge. The emerge cost is equal to its mana cost.
Creature β Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.
Instant
Choose one β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Exile up to one target card from a graveyard. Draw a card.
Creature β Human Druid Ally
{T}: Add one mana of any color. {T}: Add two mana in any combination of colors. Spend this mana only to cast Lesson spells.
Creature β Hydra
This creature enters with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.
Enchantment
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.
Creature β Human Warrior
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on this creature. As long as this creature has five or more counters on it, it has flying and is an Angel in addition to its other types. As long as this creature has ten or more counters on it, it has indestructible and is a God in addition to its other types.
Creature β Human Knight
Haste Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, creatures with power 1 or less can't block this turn.
Creature β Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
Instant
Destroy target creature or planeswalker.
Enchantment
When a player casts a spell, sacrifice this enchantment and counter that spell.
Sorcery
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
Sorcery
Destroy six target creatures.
Sorcery β Arcane
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Artifact Creature β Phyrexian Insect
{X}{B/P}: Remove up to X counters from target permanent. For each counter removed this way, this creature gets +1/+0 until end of turn. ({B/P} can be paid with either {B} or 2 life.)
Creature β Human Warrior
Lifelink Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 4 or greater an opponent controls.
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Legendary Creature β Ogre Demon Dragon
Flying When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order. When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Instant
Draw two cards. Cycling {U} ({U}, Discard this card: Draw a card.)