Inventory last scanned: 4/29/2026, 7:06:00 PM
Enchantment
When an opponent controls a creature with power 4 or greater, if this permanent is an enchantment, it becomes a 4/4 Beast creature.
Enchantment
When an opponent casts a creature spell with flying, if this permanent is an enchantment, it becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Legendary Creature — Ogre Demon
{B}, Sacrifice a creature: Scry 2. {2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu deals damage equal to the exiled card's mana value to any target.
Instant
Draw two cards. Cycling {U} ({U}, Discard this card: Draw a card.)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.
Land
{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
Creature — Human Cleric
Whenever this creature is dealt damage, you may destroy target nonland permanent.
Creature — Bird Soldier
Flying This creature gets +1/+1 for each other creature you control with a +1/+1 counter on it. {3}{W}: Put a +1/+1 counter on target creature.
Creature — Vampire Noble
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.
Artifact — Vehicle
Flash Flying When this Vehicle enters, tap up to one target creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Snow Land — Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped.
Legendary Creature — Human Ninja
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle. {2}: Target Ninja creature can't be blocked this turn.
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Creature — Giant
Trample, haste Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Legendary Creature — Kirin Spirit
Flying, trample Spells you cast cost {1} less to cast for each target. Spells your opponents cast cost {1} more to cast for each target.
Instant
Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.
Instant
Counter target spell that targets you or a permanent you control. Draw a card.
Land
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Creature — Rabbit Cleric
Whenever another creature you control enters, you gain 1 life.
Creature — Human Assassin
Deathtouch
Enchantment
Whenever a creature attacks you, its controller loses 1 life.
Land
This land enters tapped. {T}: Add {B} or {G}. {1}{B}{G}: Until end of turn, this land becomes a 2/2 black and green Elemental creature with deathtouch. It's still a land.
Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
Creature — Human Shaman
Whenever this creature attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle. {5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
Creature — Elemental Wolverine
When this creature enters, choose one — • Put a +1/+1 counter on target creature you control. • This creature fights target creature token. • Destroy target artifact or enchantment.
Artifact — Vehicle
Trample Whenever this Vehicle deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3
Creature — Dragon
Flying {3}{R}: Destroy target artifact. This creature gets +X/+0 until end of turn, where X is that artifact's mana value.
Enchantment
When this enchantment enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) {1}{R}, Sacrifice this enchantment: Discard your hand, then draw cards equal to the number of stash counters on this enchantment.
Creature — Dragon
Flying When this creature enters, you may search your library for an artifact card, exile it, then shuffle. When this creature dies, you may put the exiled card into its owner's hand.
Creature — Devil
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) {1}, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature — Zombie
Deathtouch When this creature dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Creature — Goblin Rogue
Other Goblins you control get +1/+1. {R}, {T}: This creature deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
Creature — Goblin Barbarian
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, this creature gains first strike until end of turn.
Legendary Creature — Dwarf Cleric
Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
Land
{T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.
Land
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. {T}, Remove any number of storage counters from this land: Add {G} for each storage counter removed this way.
Creature — Sliver
Sliver creatures you control have "{T}, Discard a card: Draw a card."
Artifact — Equipment
Equipped creature has double strike. Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. Equip {2}{W}
Creature — Ox Angel
Flash Flying When this creature enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.
Creature — Homarid Scout
When this creature enters, target player mills four cards.