669 Capital Avenue Southwest, Battle Creek, MI, 49015
Cards Tracked
8570
In Stock
8565
Rating
β
Inventory last scanned: 7/28/2026, 6:14:56 PM
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Land
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Artifact
Whenever an opponent casts a creature spell, that player loses 2 life unless they pay {2}.
Legendary Creature β Sphinx
Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.
Legendary Creature β Human Samurai
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature β Human Citizen
Whenever you attack, target attacking equipped creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Instant β Lesson
Counter target spell unless its controller pays {2}.
Creature β Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Creature β Eldrazi Drone
Colorless spells you cast with mana value 7 or greater cost {1} less to cast. Other colorless creatures you control get +1/+1.
Artifact
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Creature β Elephant
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
Legendary Creature β Faerie Rogue
Flying Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
Creature β Human Druid
{T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.
Creature β Illusion
As this creature enters, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.
Instant
Choose one β β’ Counter target noncreature spell unless its controller pays {2}. β’ Izzet Charm deals 2 damage to target creature. β’ Draw two cards, then discard two cards.
Artifact
{1}, {T}: Add {U}{R}.
Legendary Planeswalker β Jace
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. +1: Draw a card. β7: Creatures you control can't be blocked this turn.
Legendary Planeswalker β Jace
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. β2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. β8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Creature β Fish Illusion
Flying When this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
Creature β Illusion
Flying This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
Sorcery
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
Legendary Planeswalker β Jace
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. β1: Return target creature to its owner's hand. β12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Legendary Creature β Human Scientist Villain
Trample Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.)
Legendary Artifact β Vehicle
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control. Crew 3
Legendary Creature β Alien Human Hero
Flying, haste When Jack of Hearts dies, he deals damage equal to his power to each creature. Power-up β {4}{R}{R}: Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature β Human Assassin
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.) Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
Legendary Creature β Human Wizard
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Artifact Creature β Ape Snake
Reach {2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
Creature β Merfolk Shaman
Hexproof (This creature can't be the target of spells or abilities your opponents control.) When this creature enters, put a +1/+1 counter on target Merfolk you control.
Creature β Merfolk Scout Ranger
When this creature enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Creature β Merfolk Scout
When this creature enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Artifact
{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Creature β Elf Archer
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: This creature deals damage equal to its power to target creature with flying.