669 Capital Avenue Southwest, Battle Creek, MI, 49015
Cards Tracked
8570
In Stock
8565
Rating
β
Inventory last scanned: 7/28/2026, 6:14:56 PM
Sorcery
Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
Sorcery
Destroy target creature with power 4 or greater.
Sorcery
Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
Legendary Creature β Elf Archer
Reach Whenever you cast a spell that targets Legolas, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
Artifact β Food
When this artifact enters, scry 1, then draw a card. {2}, {T}, Sacrifice this artifact: You gain 3 life. When this artifact is put into a graveyard from the battlefield, its owner shuffles it into their library.
Legendary Creature β Human Knight
When Lena enters, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
Legendary Creature β Mutant Ninja Turtle
Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Leonardo gets +1/+0 for each other creature you control.
Legendary Creature β Human Artificer
{3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. {2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
Legendary Creature β Mutant Ninja Turtle
Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. {1}{W}: Leonardo gains first strike until end of turn.
Sorcery
Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature β Mutant Ninja Turtle
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Double strike (This creature deals both first-strike and regular combat damage.)
Creature β Cat Cleric
Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.
Creature β Cat Cleric
When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature β Cat Soldier
You may activate equip abilities any time you could cast an instant.
Creature β Cat Soldier
Whenever this creature attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
Enchantment
Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. {B}{B}: Return this enchantment to its owner's hand.
Artifact Creature β Masticore
As an additional cost to cast this spell, discard a card. {4}: This creature deals 1 damage to target creature. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or sacrifice a modified creature. (Equipment, Auras you control, and counters are modifications.) Destroy target creature or planeswalker. If the modified creature was sacrificed, draw a card.
Artifact Creature β Juggernaut
When this creature enters, exile all cards from your library.
Enchantment β Aura
Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card."
Enchantment
Flash Domain β This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, this enchantment deals 2 damage to that player.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay {1}. If you do, this enchantment deals 1 damage to target player or planeswalker.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Creature β Dragon
Flying You don't lose unspent red mana as steps and phases end. When this creature dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.
Creature β Cat Bird Ox
When this creature dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it.
Artifact
You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
Legendary Creature β Human Wizard
Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Legendary Creature β Angel
Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life.
Creature β Zombie Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
Creature β Hydra
Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.
Artifact β Vehicle
As this Vehicle enters, choose a creature type. Vehicle creatures you control are the chosen creature type in addition to their other types. Each creature you control of the chosen type other than this Vehicle gets +1/+1. Crew 3
Artifact
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
Creature β Bat Bird
Flying Whenever another creature you control enters, you gain 1 life.
Sorcery // Sorcery
Sorcery
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Creature β Elemental
First strike, trample, haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.
Instant
Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life. Foretell {4}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Legendary Creature β Human Soldier
First strike, trample, lifelink Stagger β Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Instant
As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.
Creature β Human Berserker
{R}: This creature gets +1/+0 until end of turn. Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Enchantment
Whenever a player casts a red spell, you may pay {R}. If you do, this enchantment deals 1 damage to any target.
Artifact β Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}