669 Capital Avenue Southwest, Battle Creek, MI, 49015
Cards Tracked
8570
In Stock
8565
Rating
β
Inventory last scanned: 7/28/2026, 6:14:56 PM
Instant
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Artifact β Equipment
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking. Equip {3}
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
Sorcery
This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Artifact Creature β Goblin Construct
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}, {T}: Exile target card from a graveyard.
Artifact
{4}, {T}: Put a charge counter on this artifact. {T}, Remove three charge counters from this artifact: Take an extra turn after this one.
Artifact Creature β Robot Soldier
This creature gets +1/+0 as long as you control another artifact. {2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.
Artifact
{4}: Put a pressure counter on this artifact. {T}, Sacrifice this artifact: It deals damage equal to the number of pressure counters on it to any target.
Instant
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard this card: Create a Treasure token.
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
Artifact β Vehicle
When this Vehicle enters, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2
Sorcery
As an additional cost to cast this spell, discard a land card. Draw two cards.
Instant
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
Artifact
{T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Treefolk
Domain β For each basic land type among lands you control, this creature has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)
Legendary Creature β Demon Primarch
Flying Unearthly Power β Instant and sorcery spells you cast cost {1} less to cast for each creature token you control. Blade of Magnus β Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
Land
This land enters tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on this land. Skip your next turn. {T}, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
Creature β Human Wizard
This creature enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Creature β Human Wizard
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Creature β Human Wizard
Creatures without flying can't attack.
Creature β Human Wizard
Nonbasic lands are Mountains.
Creature β Human Wizard
{G}, {T}, Sacrifice this creature and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.
Creature β Human Wizard
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Legendary Creature β Human Noble Ally
First strike Whenever a player casts a noncreature spell, they lose 2 life.
Legendary Creature β Human Warrior
Other creatures you control get +1/+1. Landfall β Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
Creature β Chimera
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, this creature gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creature β Human Soldier
Battalion β Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
Enchantment
{1}, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
Artifact
Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
Creature β Cat Warrior
When this creature enters, creatures you control get +2/+1 until end of turn.
Legendary Creature β Phyrexian Elephant Wizard
When Malcator enters, create a 3/3 colorless Phyrexian Golem artifact creature token. At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
Artifact Creature β Phyrexian Drone
Flying, vigilance When this creature dies, draw a card.
Legendary Creature β Siren Pirate
Flash Flying Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Legendary Creature β Siren Pirate
Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)
Artifact Creature β Construct
Flying {2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.
Sorcery
All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
Creature β Faerie Shapeshifter
Flash Flying You may have this creature enter as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Land
{T}, Pay 1 life: Add one mana of any color.
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.
Creature β Dragon
Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
Sorcery
Add {R} for each tapped land your opponents control.
Creature β Hydra
Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.
Instant
Counter target spell unless its controller pays {3}.
Artifact
{T}: Add one mana of any color.
Instant
Add two mana in any combination of colors. Draw a card.
Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.
Artifact
This artifact enters tapped. This artifact has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of this artifact's abilities.
Instant
Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
Instant
Counter target spell unless its controller pays {1}.