669 Capital Avenue Southwest, Battle Creek, MI, 49015
Cards Tracked
8568
In Stock
8563
Rating
β
Inventory last scanned: 7/29/2026, 6:15:19 PM
Sorcery
Freerunning {X}{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.
Creature β Human Monk
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Legendary Creature β Lizard Mutant
{1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.
Enchantment β Class
(Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs {1} less to cast. {W}{U}: Level 2 When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. {1}{W}{U}: Level 3 At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0 and is a Monk in addition to its other types. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Werewolf Fish Zombie Vampire
Reach (This creature can block creatures with flying.) Menace (This creature can't be blocked except by two or more creatures.)
Instant
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Sorcery
Target player draws X cards and loses X life, where X is the number of artifacts you control.
Land
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Artifact
{3}, {T}: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle. {3}: This artifact becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.
Instant
For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.
Creature β Human Elf Cleric
Divine Intervention β When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature β Elf Warlock
Whenever this creature attacks, you draw a card and lose 1 life.
Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
Instant
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
Enchantment β Aura
Enchant artifact or creature you control The first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of enchanted permanent.
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Land β Island
({T}: Add {U}.) This land enters tapped. {U}, {T}: Look at the top card of target player's library. Activate only if you control two or more blue permanents.
Artifact
Whenever you draw a card, exile the top card of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with this artifact into your hand.
Creature β Bat Cleric
Flying Whenever this creature attacks, you gain 1 life.
Creature β Bat Warrior
Flying, deathtouch Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
Creature β Dragon
Flying {R}: Each creature you control gets +1/+0 until end of turn.
Creature β Elf Druid
Trample This creature gets +1/+1 for each creature you control and each creature card in your graveyard.
Land
{T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Instant
Attacking creatures get +1/+1 until end of turn.
Sorcery
Exchange your graveyard and library. Then shuffle your library.
Legendary Creature β Minotaur Warrior
Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall β Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Creature β Human Rogue
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Kindred Enchantment β Elf
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {4}{G}{G}, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery.
Creature β Elf Warrior
Other Elves you control get +1/+1. When this creature dies, return another target Elf card from your graveyard to your hand.
Legendary Planeswalker β Mordenkainen
+2: Draw two cards, then put a card from your hand on the bottom of your library. β2: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand." β10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
Creature β Goblin Warrior
Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Creature β Human Rogue Rigger
Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on this creature.
Legendary Creature β Vampire Villain
Lifelink Morlun enters with X +1/+1 counters on him. When Morlun enters, he deals X damage to target opponent.
Sorcery
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. Until your next turn, prevent all damage that would be dealt to you. Exile Morningtide's Light.
Legendary Enchantment
Players can't draw cards or gain life. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Instant
Destroy target creature or enchantment.
Land
This land enters tapped. When this land enters, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.
Creature β Elemental Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall β Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Artifact
This artifact enters tapped. {T}: Add {G}.
Land
{1}, {T}: Add {R}{G}.
Creature β Elemental
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Creature β Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
Basic Land β Mountain
({T}: Add {R}.)