Inventory last scanned: 4/30/2026, 7:05:28 PM
Enchantment — Room // Enchantment — Room
Creature — Zombie Crocodile
Trample, lifelink
Creature — Insect
Trample When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
Legendary Creature — Elemental Sorcerer
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo's power and toughness are each equal to the number of lands you control.
Sorcery
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
Sorcery
Kicker {R} (You may pay an additional {R} as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.
Creature — Hellion
This spell costs {X} less to cast, where X is the greatest power among creatures you control. Trample
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
Enchantment
{R}, Discard a land card: This enchantment deals 2 damage to any target.
Artifact Creature — Masticore
At the beginning of your upkeep, sacrifice this creature unless you discard a card. {4}, Exile a creature card from your graveyard: This creature deals 4 damage to any target. {2}: Regenerate this creature.
Artifact Creature — Phyrexian Dragon
({R/P} can be paid with either {R} or 2 life.) Flying {R/P}: This creature gets +1/+0 until end of turn.
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Legendary Creature — Lizard Mutant
Whenever a player casts a creature spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Legendary Creature — Lizard Mutant
Reach {T}: Add X mana of any one color, where X is Mona Lisa's power.
Creature — Human Monk
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Legendary Creature — Lizard Mutant
{1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs {1} less to cast. {W}{U}: Level 2 When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. {1}{W}{U}: Level 3 At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
Creature — Human Monk Cleric
When this creature enters, return target enchantment card from your graveyard to your hand.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0 and is a Monk in addition to its other types. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Construct
This creature enters with a +1/+1 counter on it. {1}, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature — Werewolf Fish Zombie Vampire
Reach (This creature can block creatures with flying.) Menace (This creature can't be blocked except by two or more creatures.)
Legendary Creature — Kraken
When Monstrosity of the Lake enters, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature — Insect
This creature attacks each combat if able. Cycling {B/R} ({B/R}, Discard this card: Draw a card.)
Instant
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Enchantment
Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact
{3}, {T}: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle. {3}: This artifact becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.
Sorcery
Target player draws X cards and loses X life, where X is the number of artifacts you control.
Land
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Creature — Human Elf Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature — Elf Druid
Trample This creature gets +1/+1 for each creature you control and each creature card in your graveyard.
Creature — Elf Warlock
Whenever this creature attacks, you draw a card and lose 1 life.
Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
Instant
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
Enchantment — Aura
Enchant artifact or creature you control The first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of enchanted permanent.
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Instant
This spell costs {2} less to cast if it's night. Moonrager's Slash deals 3 damage to any target.
Land — Island
({T}: Add {U}.) This land enters tapped. {U}, {T}: Look at the top card of target player's library. Activate only if you control two or more blue permanents.
Creature — Bat Cleric
Flying Whenever this creature attacks, you gain 1 life.
Artifact
{T}, Tap an untapped artifact or creature you control: Add {C}. Channel — {4}{U}, Discard this card: The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
Creature — Bat Warrior
Flying, deathtouch Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
Creature — Dragon
Flying {R}: Each creature you control gets +1/+0 until end of turn.
Land
{T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Kindred Enchantment — Elf
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {4}{G}{G}, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery.
Creature — Elf Warrior
Other Elves you control get +1/+1. When this creature dies, return another target Elf card from your graveyard to your hand.
Creature — Dragon
Flying {1}{R}: This creature gets +1/+0 until end of turn. Whenever this creature deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
Creature — Goblin Warrior
Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Creature — Zombie Giant
As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}. Menace (This creature can't be blocked except by two or more creatures.)
Creature — Slug Horror
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks or blocks, sacrifice another creature or land.