Inventory last scanned: 5/4/2026, 7:09:24 PM
Creature — Ogre Warrior
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature of their choice.
Creature — Wurm
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate.
Artifact — Equipment
Equipped creature has base power and toughness 10/10. Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.
Legendary Creature — Goblin Shaman
{T}: Ben-Ben deals damage to target attacking creature equal to the number of untapped Mountains you control.
Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
Instant
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.
Creature — Human Cleric
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Creature — Merfolk Wizard Mutant
{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
Creature — Djinn
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life.
Snow Creature — Giant Wizard
When this creature enters, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ({S} is mana from a snow source.)
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Creature — Human Warrior
When this creature dies, create a 1/1 white Human Warrior creature token.
Artifact — Equipment
Equipped creature gets +2/+0. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach this Equipment to up to one target creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. {4}{G}: Return this card from your graveyard to your hand.
Instant
Target creature gets -3/-0 until end of turn. Draw a card.
Instant
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. (A creature with reach can block creatures with flying.)
Legendary Artifact — Equipment
During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Halfling Rogue
When Bilbo enters or leaves the battlefield, the Ring tempts you. Whenever Bilbo deals combat damage to a player, create a Treasure token.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. It deals damage to you equal to its power. Enchanted creature doesn't untap during its controller's untap step.
Creature — Hydra Mutant
Trample This creature enters with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on this creature.
Creature — Human Wizard
When this creature enters, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.
Creature — Insect Scientist
When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") Whenever you sacrifice an artifact, this creature deals 2 damage to target opponent.
Creature — Human Wizard
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
Creature — Ooze
Oozes you control get +1/+1. At the beginning of your upkeep, if you control a commander, create a token that's a copy of this creature.
Creature — Bird
Flying {T}: Add one mana of any color.
Creature — Vampire Cleric
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. Whenever this creature attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types. Equip {3}
Artifact
As this artifact enters, choose an opponent. At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
Legendary Creature — Wizard
Flying, deathtouch Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.
Enchantment — Aura
Enchant creature Enchanted creature has protection from black. This effect doesn't remove this Aura.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {R}.
Creature — Human Knight
Flash When this creature enters, target Knight gains deathtouch and lifelink until end of turn.
Creature — Bird
Flying This creature enters with a +1/+1 counter on it if a creature died this turn. Plot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Artifact — Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}
Instant
Target creature gains deathtouch until end of turn. Draw a card.
Creature — Phyrexian Soldier
This creature enters with an oil counter on it. {1}, Remove an oil counter from this creature: This creature gains indestructible until end of turn.
Artifact Creature — Griffin
Flying Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
Artifact
{T}, Sacrifice a creature: This artifact deals 1 damage to any target. Whenever a creature enters, you may untap this artifact.
Sorcery
For each opponent, gain control of target permanent that player controls.
Instant
Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Land
{T}: Add {B}. {T}: Add {R}. Activate only if you control a Swamp or a Mountain.