Nashua, NH
Cards Tracked
7385
In Stock
7385
Rating
—
Inventory last scanned: 6/27/2026, 6:13:09 PM
Creature — Spirit
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
Conspiracy
(Start the game with this conspiracy face up in the command zone.) Your starting deck can't have basic land cards and your starting hand size is five. Exile a card from your hand: This turn, you may play basic lands from outside the game. Basic lands you control have "{T}: Add one mana of any color."
Creature — Demon
Flying As this creature enters, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
Creature — Cat Citizen
When this creature enters, target creature an opponent controls can't attack or block until your next turn. {2}, Exile this card from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Creature — Elemental
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
Artifact Creature — Masticore
As an additional cost to cast this spell, discard a card. Protection from planeswalkers {1}: This creature deals 1 damage to target planeswalker. {3}: This creature gains indestructible until end of turn.
Creature — Dwarf Wizard
Whenever this creature deals combat damage to a player, you may have this creature deal 1 damage to target creature that player controls.
Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
Instant
Spark Spray deals 1 damage to any target. Cycling {R} ({R}, Discard this card: Draw a card.)
Creature — Elemental Soldier
Trample, lifelink, haste At the beginning of the end step, sacrifice this creature.
Enchantment
When this enchantment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Creature — Demon
Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Flying, trample At the beginning of your upkeep, this creature deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on this creature.
Creature — Elemental
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Creature — Bird Citizen
Flying When this creature enters, you gain 1 life for each other creature you control.
Creature — Beast
Indestructible {1}: Target creature with power 5 or greater gains indestructible until end of turn.
Creature — Bird Shaman
Flying Instant and sorcery spells you cast with mana value 5 or greater cost {1} less to cast.
Sorcery
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
Choose one — • Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. • Destroy target creature with power 4 or greater.
Creature — Specter
Flying When this creature enters, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
Creature — Specter
Flying {5}{B}: Target opponent loses 2 life and you gain 2 life.
Creature — Spirit
Flash Flying When this creature enters, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.
Enchantment — Aura
Enchant creature Enchanted creature can't attack you or planeswalkers you control. Enchanted creature can't block creatures you control.
Creature — Spirit
As long as this creature is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
Creature — Cat Spirit
Protection from green {B}: Regenerate this creature.
Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
Instant
Choose one — • Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.) • Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Entwine {2} (Choose both if you pay the entwine cost.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. {1}{W}, Exile this card from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
Creature — Human Pilot
Haste Whenever this creature crews a Vehicle, that Vehicle gains haste until end of turn.
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
Artifact — Book
You have no maximum hand size.
Creature — Beast
This spell can't be countered. Creature spells you control with power 5 or greater can't be countered.
Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
Creature — Spirit
Flash Flying When this creature enters, exile target spell with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
Instant
Counter target spell with mana value 2.
Creature — Faerie Wizard
Flash Flying When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
Creature — Elephant Wizard
Whenever an opponent casts a spell, that player sacrifices a permanent of their choice unless they pay {1}.
Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Artifact
Imprint — When this artifact enters, you may exile two target sorcery cards from a single graveyard. Whenever a player casts a card, if it has the same name as one of the cards exiled with this artifact, you may copy the other. If you do, you may cast the copy without paying its mana cost.
Enchantment — Aura
Enchant instant card in a graveyard Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach this Aura to another instant card in a graveyard.
Enchantment
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter untapped.
Artifact
This artifact enters with X void counters on it. At the beginning of your upkeep, exile this artifact, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
Creature — Sphinx
Flying Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
Creature — Sphinx
Flying When this creature enters, each opponent mills ten cards.
Creature — Sphinx
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.
Creature — Sphinx
Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.
Creature — Sphinx
Flying {2}{U}: Draw a card, then put a +1/+1 counter on this creature.
Creature — Sphinx
Flying Discard two nonland cards with the same name: Draw four cards.
Creature — Sphinx
Flying When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Sorcery
Each opponent can't cast instant or sorcery spells during that player's next turn.
Instant
You gain X life and draw X cards.
Artifact Creature — Spider Robot Scout
Reach When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Legendary Creature — Spider Avatar Hero
When Spider-Byte enters, return up to one target nonland permanent to its owner's hand.