Inventory last scanned: 5/8/2026, 7:14:52 PM
Artifact Creature — Golem
Affinity for Islands (This spell costs {1} less to cast for each Island you control.) Flying
Creature — Phyrexian Drake
Flash (You may cast this spell any time you could cast an instant.) Flying
Creature — Human Rogue
Whenever this creature becomes tapped, it deals 1 damage to each opponent.
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.
Enchantment
Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
Artifact
You may choose not to untap this artifact during your untap step. {2}, {T}: Target creature gets +0/+2 for as long as this artifact remains tapped.
Sorcery — Lesson
Create a 3/2 red and white Spirit creature token.
Snow Creature — Bear Spirit
When this creature enters, search your library for a snow land card, reveal it, put it into your hand, then shuffle. This creature gets +1/+0 for each other snow permanent you control.
Creature — Cat Spirit
Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Legendary Creature — Demon Spirit
Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking.
Enchantment
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Creature — Beast
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature. {B}: Regenerate this creature. {G}: This creature becomes the color of your choice until end of turn.
Enchantment
At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.
Instant
Spit Flame deals 4 damage to target creature. Whenever a Dragon you control enters, you may pay {R}. If you do, return this card from your graveyard to your hand.
Sorcery
Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way.
Creature — Human Warlock
Deathtouch This creature enters with two +1/+1 counters on it. When this creature dies, put its counters on target creature you control.
Creature — Elemental
Whenever this creature is dealt damage, it deals that much damage to any target.
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Sorcery
Create a token that's a copy of target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Enchantment — Aura
Enchant creature Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
Instant
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
Artifact
When this artifact enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When this artifact leaves the battlefield, shuffle your libraries together.
Creature — Fox Cleric
{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Sorcery
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell. Distribute X +1/+1 counters among any number of target creatures.
Instant
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
Creature — Human Rogue
When this creature enters, you get {E} (an energy counter). Pay {E}: Target creature gains haste until end of turn.
Sorcery
Create a 1/1 green Saproling creature token for each card in your hand.
Creature — Spider
Reach, hexproof from blue Whenever this creature is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
Sorcery
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment — Aura
Enchant Swamp When enchanted land becomes tapped, destroy it. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land is an Island.
Creature — Frog Beast
Whenever this creature attacks, target creature defending player controls gets -3/-0 until end of turn.
Land
{T}: Add {C}. {4}, {T}: Create a 0/1 white Goat creature token. {T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
Artifact
Flash {4}, {T}, Sacrifice this artifact: It deals 3 damage to any target.
Creature — Elk
When this creature enters, you gain 2 life.
Creature — Faerie Noble
Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn.
Creature — Plant Hydra
Defender (This creature can't attack.) Whenever this creature is dealt damage, you may create a token that's a copy of this creature.
Instant
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Creature — Human Nomad
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
Creature — Kor Warrior
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
Instant
Target creature has base power and toughness 4/4 until end of turn.
Instant
This spell costs {3} less to cast if you control a Giant. Squash deals 6 damage to target creature or planeswalker.
Instant
Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.
Creature — Squirrel
This creature gets +1/+1 for each other Squirrel on the battlefield.
Sorcery
Create three 1/1 colorless Servo artifact creature tokens. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
Legendary Creature — Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Instant
Target creature gets -1/-1 until end of turn. Tap that creature.
Artifact
Players can't cycle cards.