Nashua, NH
Cards Tracked
7219
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7219
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Creature β Human Wizard
{R}{R}, {T}: This creature deals 2 damage to target creature. {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.

Enchantment
Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)

Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.

Artifact
{X}, {T}: Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice this artifact. Put the rest of the revealed cards into that player's graveyard.

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Sorcery
Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.

Artifact Creature β Construct
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, draw two cards.

Sorcery
Each player sacrifices a land of their choice for each card in your hand.

Creature β Sponge
Flash This creature enters with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn. When this creature dies, draw cards equal to its power.

Creature β Elemental
Flying Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, return all other tapped creatures to their owners' hands.

Creature β Human Soldier
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Beast
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.

Creature β Elf Soldier
As long as you control another Elf, you may play an additional land on each of your turns. Landfall β Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn.

Artifact
{T}: Add {C}{C}{C}.
Land β Gate
This land enters tapped unless you control two or fewer other lands. As this land enters, choose a basic land type. This land is the chosen type in addition to its other types. Mana abilities of this land cost an additional 1 life to activate.

Artifact β Book
{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.

Artifact Creature β Construct
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) This creature attacks each combat if able.

Artifact
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) You may choose not to untap this artifact during your untap step. {2}, {T}: All creatures get +2/+2 for as long as this artifact remains tapped.

Instant // Sorcery

Enchantment β Aura
Enchant creature with mana value 2 or less You control enchanted creature.

Sorcery
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.

Sorcery
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.

Instant
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.

Creature β Siren
Flash Flying When this creature enters, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature β Gremlin
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

Creature β Rhino
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Summon Wolf
You may cast Throat Wolf during an opponent's combat phase. Firstest strike (This creature deals combat damage to creatures before creatures with first strike.) After each opponent's first combat phase of each turn, there is an additional combat phase. Only Throat Wolf can attack during that combat phase.

Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Artifact
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.

Land
{T}: Add {C}. {1}, {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add two mana of any one color. Spend this mana only to cast kicked spells.

Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.

Instant β Arcane
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Sorcery
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.

Creature β Thrull
Thrull creatures get +1/+1. {T}: Gain control of target Thrull for as long as you control this creature.

Sorcery
Thunderblade Charge deals 3 damage to any target. Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.

Creature β Dragon
Flying When this creature enters, it deals 3 damage to each creature without flying.

Artifact β Vehicle
First strike, trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Creature β Elemental Shaman
Haste Whenever this creature attacks, choose target Elemental creature card in your graveyard with toughness less than this creature's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.

Instant
Tiered (Choose one additional cost.) β’ Thunder β {0} β Thunder Magic deals 2 damage to target creature. β’ Thundara β {3} β Thunder Magic deals 4 damage to target creature. β’ Thundaga β {5}{R} β Thunder Magic deals 8 damage to target creature.
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.

Creature β Kor Wizard
Vigilance Whenever this creature attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.

Instant
Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.

Instant
Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life.

Legendary Creature β Human Wizard
Whenever you cast a blue spell, target creature gains flying until end of turn. Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.

Creature β Kraken
This creature can't be blocked.

Artifact Creature β Zombie
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When this creature leaves the battlefield, return the exiled card to its owner's hand.

Enchantment
Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.

Legendary Creature β Human Monk
Trample Landfall β Whenever a land you control enters, double Tifa Lockhart's power until end of turn.

Artifact
{T}: Add {G} or {W}.

Creature β Human Shaman
Haste Whenever this creature attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.

Creature β Human Shaman
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever this creature attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

Land
This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. {T}: Add {R} or {G}. Put a depletion counter on this land.

Creature β Treefolk Warrior
Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible.
Creature β Wolf
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Sorcery
Put target creature on top of its owner's library.

Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

Instant
End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)

Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.

Creature β Horror
Remove this card from your deck before playing if you're not playing for ante. {B}{B}{B}, Sacrifice this creature: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.

Legendary Creature β Vampire Noble
WardβDiscard a card. Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this token deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."