Inventory last scanned: 5/8/2026, 7:14:52 PM
Sorcery
Volcanic Hammer deals 3 damage to any target.
Instant
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
Sorcery
This spell costs {X} less to cast, where X is the total power of creatures you control. Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
Creature — Hellion
This creature has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
Land
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Sorcery
Volley of Boulders deals 6 damage divided as you choose among any number of targets. Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature — Human Wizard
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
Enchantment
Pay 5 life: Destroy this enchantment. Any player may activate this ability but only during their turn. Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Human Warrior
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.
Artifact Creature — Golem Construct
{2}: Untap target artifact creature.
Creature — Angel
Flying When this creature enters, you get {E}{E}{E} (three energy counters). At the beginning of combat on your turn, you may pay {E}{E}. When you do, choose one — • This creature gains vigilance and lifelink until end of turn. • Other creatures you control get +1/+1 until end of turn.
Creature — Human Soldier
Artifact
At the beginning of your upkeep, put a pin counter on this artifact. At the beginning of your end step, if this artifact is untapped, destroy this artifact and it deals damage to you equal to the number of pin counters on it. {X}{X}, {T}: This artifact deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on this artifact.
Creature — Shark
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target artifact or creature spell.
Creature — Snake Beast
Escape—{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with three +1/+1 counters on it.
Creature — Varmint
Vigilance {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Creature — Elemental Horror
Creature — Human Wizard
As long as you control eight or more lands, this creature gets +1/+0 and can't be blocked.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Artifact — Vehicle
When this Vehicle enters, scry 1. Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. Crew 1
Artifact
{2}, Sacrifice this artifact: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Sorcery
Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.
Sorcery
Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature — Human Warrior
Haste When this creature enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
Legendary Creature — Human Artificer Villain
Flying Whenever Vulture attacks, other Villains you control gain flying until end of turn.
Creature — Plant Zombie
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.
Sorcery
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
Creature — Merfolk Soldier
Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
Sorcery
Destroy target land and all other lands with the same name as that land.
Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Merfolk Shaman
{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
Creature — Elemental
{G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)
Creature — Gargoyle
Defender, flying {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target land. II — Put target land card from a graveyard onto the battlefield under your control. III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Artifact Creature — Golem
Defender (This creature can't attack.) This creature enters with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on this creature. {2}{W}{U}: Put a +1/+1 counter on this creature.
Artifact Creature — Construct
{T}: You may put a land card from your hand onto the battlefield.
Creature — Zombie
Creature — Zombie
{B}: Regenerate this creature.
Enchantment
When this enchantment enters, create a 2/1 green Spider creature token with reach, then you gain 1 life for each Spider you control. Spiders you control get +1/+1 and can't be blocked by creatures with defender.
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Creature — Plant Wall
Defender (This creature can't attack.) {G}: Regenerate this creature.
Creature — Wall
Defender (This creature can't attack.) Whenever this creature blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, this creature gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
Creature — Wall
Defender (This creature can't attack.) Whenever this creature blocks a creature, that creature can't attack during its controller's next turn.
Creature — Wall
Defender When this creature enters, draw a card.
Creature — Wall
Defender (This creature can't attack.) {1}: This creature gets +1/+0 until end of turn.
Creature — Spirit Wall
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
Snow Creature — Wall
Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature — Wall
Defender (This creature can't attack.) Whenever this creature is dealt combat damage, it deals that much damage to target opponent or planeswalker.
Artifact Creature — Wall
Defender (This creature can't attack.) First strike
Creature — Wall
Defender (This creature can't attack.)
Creature — Wall
Defender (This creature can't attack.) Flying