Nashua, NH
Cards Tracked
7219
In Stock
7219
Rating
β
Inventory synced 5 days ago

Instant
Choose one β β’ Counter target red spell. β’ Destroy target red permanent.

Artifact
{2}, {T}: Put a charge counter on this artifact. {T}, Remove any number of charge counters from this artifact: Add {U}, then add an additional {U} for each charge counter removed this way.

Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

Enchantment β Aura
Enchant creature Enchanted creature has protection from blue. This effect doesn't remove this Aura.
Enchantment β Aura
Enchant creature Enchanted creature has protection from blue. This effect doesn't remove this Aura.

Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Creature β Devil Warrior
Whenever you sacrifice another creature, put a +1/+1 counter on this creature. {B}{R}, Sacrifice another creature: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Creature β Dragon
Flash Flying When this creature enters, it deals 5 damage divided as you choose among any number of targets.

Creature β Phoenix
Flying When this creature dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.

Creature β Human Wizard
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.

Creature β Elemental
Protection from white At the beginning of your upkeep, sacrifice this creature unless you sacrifice a land.

Creature β Goblin Warrior
Menace (This creature can't be blocked except by two or more creatures.)

Creature β Goblin Shaman
When this creature enters, you may search your library for a Goblin card, reveal it, then shuffle and put that card on top.

Creature β Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Creature β Goblin Soldier
This creature has haste as long as you control another Goblin. {T}, Sacrifice another Goblin: Add {B}{R}.

Creature β Dragon
Flying Whenever another creature you control enters, target creature gets +2/+0 until end of turn.

Artifact β Vehicle
When this Vehicle enters, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact Creature β Construct
Haste Whenever this creature attacks, exile the top card of your library face down. (You can't look at it.) {R}, Discard your hand, Sacrifice this creature: Put all cards exiled with this creature into their owners' hands.

Creature β Dwarf
{T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

Creature β Zombie
Whenever this creature attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, this creature assigns no combat damage this turn.

Artifact β Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2}

Artifact β Equipment
Equipped creature gets +2/+0. Equip {1}

Creature β Beast
Whenever a permanent is turned face up, this creature deals 1 damage to any target.

Creature β Zombie Mercenary
Menace {1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Creature β Zombie Dragon
Flying Whenever a Dragon you control dies while this card is in your graveyard, you may pay {1}{B}. If you do, return this card from your graveyard to the battlefield.

Artifact β Book
{2}, Pay 2 life: Draw a card.

Creature β Wurm
Trample When this creature enters, you gain 3 life and draw a card. {2}{G}: Put this card from your graveyard into your library third from the top.

Sorcery // Sorcery

Instant
Return target permanent to its owner's hand.

Creature β Human Soldier
Whenever this creature enters or attacks, you lose 1 life and create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on this creature.
Artifact β Vehicle
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. Exhaust β {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) Crew 2

Artifact
{T}: Flip a coin. If you win the flip, destroy all nonland permanents.

Creature β Goblin Artificer
As this creature enters and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) This creature gets +1/+1 for each die in its stack. This creature attacks each combat if able. When the stack falls, sacrifice this creature.

Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.

Instant
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.

Enchantment
Constellation β Whenever this enchantment or another enchantment you control enters, put a blessing counter on this enchantment. Creatures you control get +1/+1 for each blessing counter on this enchantment.

Instant
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)

Legendary Creature β Cyclops
Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target.

Creature β Human Nomad
Vigilance

Snow Creature β Elf Druid
{T}: Add {C}.

Creature β Elemental
Flying Spells your opponents cast that target this creature cost {2} more to cast.

Snow Creature β Elf Warrior
Whenever you cast a creature spell, if {S} of any of that spell's colors was spent to cast it, that creature enters with an additional +1/+1 counter on it. ({S} is mana from a snow source.)

Snow Land
This land enters tapped. {T}: Add {W} or {U}.

Creature β Pegasus
Flying When this creature leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.

Legendary Creature β Human Soldier
Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.

Creature β Minotaur Soldier
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.

Creature β Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {2}{R}{W}: This creature gets +1/+1 until end of turn.

Instant
Choose one β β’ Boros Charm deals 4 damage to target player or planeswalker. β’ Permanents you control gain indestructible until end of turn. β’ Target creature gains double strike until end of turn.

Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Creature β Human Wizard
{1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn.

Creature β Minotaur Wizard
Whenever this creature is dealt damage, it deals that much damage to any target. {R/W}: This creature gains first strike until end of turn.

Artifact
{1}, {T}: Add {R}{W}.

Legendary Artifact Creature β Golem
Trample {3}{R}, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.

Land
This land enters tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice this land: Draw a card.
Land
This land enters tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice this land: Draw a card.

Creature β Goblin Bard
Whenever you cast a noncreature spell, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

Enchantment
At the beginning of each player's upkeep, that player discards a card at random.

Land
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. {T}, Remove any number of storage counters from this land: Add {B} for each storage counter removed this way.

Instant
This spell costs {2} less to cast if it targets a black permanent. Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.