Nashua, NH
Cards Tracked
7373
In Stock
7373
Rating
—
Inventory last scanned: 6/28/2026, 6:12:20 PM
Creature — Spider Hero
When this creature enters, put a +1/+1 counter on each other creature you control.
Sorcery
As an additional cost to cast this spell, exile a creature card from your graveyard. Target creature gets -3/-3 until end of turn.
Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Artifact Creature — Lizard
{R}: This creature gains menace until end of turn.
Artifact
Sacrifice this artifact: Regenerate target artifact.
Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
Enchantment
When this enchantment enters, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.
Enchantment — Aura
Enchant land When this Aura enters, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Creature — Elf
{T}: You gain 1 life for each Elf on the battlefield.
Creature — Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target white creature.
Sorcery
This spell costs {3} less to cast if it targets a white creature. Target creature gets -4/-4 until end of turn.
Instant
Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, Whammy Burn deals X damage to any target, where X is the number of cards revealed. (A whammy deck consists of a Plains, Island, Swamp, Mountain, and Forest.)
Enchantment — Aura
Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Artifact
At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.
Instant
Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
Legendary Enchantment Artifact
Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Creature — Human Soldier
{R}: Target creature gains haste until end of turn. (It can attack this turn.)
Enchantment — Aura
Enchant creature Enchanted creature has reach. (It can block creatures with flying.) {G}: Return this Aura to its owner's hand.
Artifact
{4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying.
Creature — Human Rogue Artificer
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Creature — Vedalken Artificer
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.
Artifact
{2}, Exile the top two cards of your library: This artifact deals 1 damage to each creature with flying and each player.
Creature — Human Monk
Protection from black At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
Creature — Merfolk Warrior
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice this creature: Each player shuffles the cards from their hand into their library, then draws that many cards.
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Creature — Human Rogue
Flash When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
Instant
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card.
Artifact
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. {T}: Add {W}.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Orc Cleric
When this creature enters, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
Enchantment — Aura
Enchant creature Enchanted creature has protection from white. This effect doesn't remove this Aura.
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Sorcery
Destroy two target nonblack creatures. You lose 5 life.
Creature — Wolf
When this creature enters, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on this creature. It gains indestructible until end of turn. Tap it.
Artifact
Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact. {T}: Add one mana of any color. {5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact.
Creature — Human Shaman
Whenever this creature attacks, each other creature you control gets +X/+X until end of turn, where X is this creature's power.
Sorcery
Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
Sorcery
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
Creature — Human Wizard
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, create X 1/1 red Elemental creature tokens with "Whenever this token becomes tapped, it deals 1 damage to target player."
Creature — Zombie Jackal Cleric
Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.) Whenever this creature attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Creature — Griffin
Flying
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Creature — Orc Shaman Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature — Cat Warrior
This creature gets +1/+1 as long as you control a Mountain. This creature gets +1/+1 as long as you control a Plains.
Creature — Human Mercenary
At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
Creature — Elf Druid
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.